Fire Pro Wrestling World

Fire Pro Wrestling World

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Will I Enjoy This Game?
My favourite wrestling games are the AKI games from the 90s, VPW2 specifically. I've also started to appreciate King's Road style. Is this game for me?
Τελευταία επεξεργασία από Frondator; 25 Νοε 2021, 20:59
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Long term consensus has seemed to be, that if you like the AKI games you're more likely than not to like Fire Pro.

Fire Pro is somewhat more complex and a lot deeper, though. Many of us consider that a plus.
It's funny because former Fire Pro devs from Fire Pro Iron Slam 96' founded AKI and made the N64 wrestling series with Iron Slam essentially being a prototype for a 3D wrestling game.

Fire Pro is a bit more technical and stat based than the N64 series with a higher learning curve in the game play and match buildup; but between the AKI series and Fire Pro's - King of Colosseum cousin series, it's my favourite wrestling series.
If you plan to approach it like the AKI games, then no. The game-play is vastly different, with most struggling on the initial learning curve, and the general appeal is how the CPU Logic allows you to create a variety of wrestlers with different play styles.
Τελευταία επεξεργασία από View The Phenom; 26 Νοε 2021, 16:34
Does it feel like a grapple-based wrestling game, like AKI, or a punch-kicky one, like a fighting game in a ring, the worst of which being that terrible arcade WWF: Wrestlemania from 1995?
It’s grapple-based, but grapples are HIGHLY dependent on timing…button mashing is useless.

It’s nothing like a fighting game. Whereas fighting games and the AKI games are more “wear down the damage meter and get powered up to hit special moves,” Fire Pro is more about working a match where both sides are competitive and earn a high ranking from the crowd.
Nice grafik, funy game, but you will always even in Level 1 strike to air. No strike hit the body, no grapling work. And if it work (10 trys for 1 hit!!!!!) then you never can finish a match by win. I try it since 2018 in Lvl 1 - no way to win. No way to hit anything! i dont have any idea why player play this.
Αναρτήθηκε αρχικά από renepoeppel:
Nice grafik, funy game, but you will always even in Level 1 strike to air. No strike hit the body, no grapling work. And if it work (10 trys for 1 hit!!!!!) then you never can finish a match by win. I try it since 2018 in Lvl 1 - no way to win. No way to hit anything! i dont have any idea why player play this.

Because they learn how the game works instead of flailing about and then giving up. Like anything else, it takes practice.
Αναρτήθηκε αρχικά από renepoeppel:
Nice grafik, funy game, but you will always even in Level 1 strike to air. No strike hit the body, no grapling work. And if it work (10 trys for 1 hit!!!!!) then you never can finish a match by win. I try it since 2018 in Lvl 1 - no way to win. No way to hit anything! i dont have any idea why player play this.

You've put about an hour and 6 minutes into a game with a notoriously steep learning curve since 2018 yet you feel like your criticisms are somehow valid?

It'd be like me saying that I don't understand why anyone studies or bothers with theoretical math, because I don't get it based on the 2 chapters at the end of my college Algebra course 10 years ago.
Τελευταία επεξεργασία από Carlzilla; 27 Νοε 2021, 13:09
You might, but I wouldn't guarantee it. Don't go in expecting ANYTHING like the AKI games. And it's a completely different gameplay philosophy than the AKI games. Timing, practice, and match progression are king in the fire pro series.
This game ends up being more of a wrestling hobby than a wrestling game after a time. The AI is great to play against, but the real meat is in simming. Once you've understood what the game is you'll develop your own rosters FULL of people.

If you've stuck with one creator on the workshop (you should do really, as their cosmetic style, AI logics/behaviours will be consistent) you can have some great simulated matches.

It sounds ridiculous that you'd watch AI over playing yourself but no other game does it as good as fire pro. Then you'll be into making your own tournaments / leagues and maybe even universe style stuff / e-feds etc. Modders can literally make their own moves in the game which has pretty much future proofed this game forever, oh and they can also make parts for the wrestlers appearance, right down to transparent .png files for fine details.

This is the ARMA of wrestling, a pure sandbox with ♥♥♥♥ loads of tools out the box, and even more with Carlzilla's mod pack.

If you're more into the art of wrestling versus just looking for a brawlin' wrestling game, then this could be right up your alley. There's a few quirks of fire pro which are lacking (striking and selling of moves) but the actual match flow from AI is incredible.
Αναρτήθηκε αρχικά από Sevalar:
This game ends up being more of a wrestling hobby than a wrestling game after a time. The AI is great to play against, but the real meat is in simming. Once you've understood what the game is you'll develop your own rosters FULL of people.

If you've stuck with one creator on the workshop (you should do really, as their cosmetic style, AI logics/behaviours will be consistent) you can have some great simulated matches.

It sounds ridiculous that you'd watch AI over playing yourself but no other game does it as good as fire pro. Then you'll be into making your own tournaments / leagues and maybe even universe style stuff / e-feds etc. Modders can literally make their own moves in the game which has pretty much future proofed this game forever, oh and they can also make parts for the wrestlers appearance, right down to transparent .png files for fine details.

This is the ARMA of wrestling, a pure sandbox with ♥♥♥♥ loads of tools out the box, and even more with Carlzilla's mod pack.

If you're more into the art of wrestling versus just looking for a brawlin' wrestling game, then this could be right up your alley. There's a few quirks of fire pro which are lacking (striking and selling of moves) but the actual match flow from AI is incredible.

So you're telling me I've got to put together a five star match for Dave Meltzer? That's what this game is about?
Αναρτήθηκε αρχικά από Frondator:
Αναρτήθηκε αρχικά από Sevalar:
This game ends up being more of a wrestling hobby than a wrestling game after a time. The AI is great to play against, but the real meat is in simming. Once you've understood what the game is you'll develop your own rosters FULL of people.

If you've stuck with one creator on the workshop (you should do really, as their cosmetic style, AI logics/behaviours will be consistent) you can have some great simulated matches.

It sounds ridiculous that you'd watch AI over playing yourself but no other game does it as good as fire pro. Then you'll be into making your own tournaments / leagues and maybe even universe style stuff / e-feds etc. Modders can literally make their own moves in the game which has pretty much future proofed this game forever, oh and they can also make parts for the wrestlers appearance, right down to transparent .png files for fine details.

This is the ARMA of wrestling, a pure sandbox with ♥♥♥♥ loads of tools out the box, and even more with Carlzilla's mod pack.

If you're more into the art of wrestling versus just looking for a brawlin' wrestling game, then this could be right up your alley. There's a few quirks of fire pro which are lacking (striking and selling of moves) but the actual match flow from AI is incredible.

So you're telling me I've got to put together a five star match for Dave Meltzer? That's what this game is about?


He didn't mention meltzer in the entire post, but he has a great point. Watching fire pro matches can be just as fun as playing them. Especially in the fire promoter mode.
The game does have traditional story modes (as dlc) where you create a character and try to win the belt and whatnot, but the people still playing the game now tend to be people who sim.

That being said, the game's not really about trying to "work" a good match. Sure, there's an evaluation score after every match, but In story mode you're not punished for steamrolling your opponent if that's what you want to do. You still progress either way. There is Mission Mode though.

Never played the aki games, but if a lot of fun comes from being really challenging (hard mode isn't that hard really) or having a lot of modes then you might not find Fire Pro as enjoyable.
Τελευταία επεξεργασία από saintcross; 30 Νοε 2021, 0:39
Αναρτήθηκε αρχικά από saintcross:
The game does have traditional story modes (as dlc) where you create a character and try to win the belt and whatnot, but the people still playing the game now tend to be people who sim.

That being said, the game's not really about trying to "work" a good match. Sure, there's an evaluation score after every match, but In story mode you're not punished for steamrolling your opponent if that's what you want to do. You still progress either way.

Never played the aki games, but if a lot of fun comes from being really challenging (hard mode isn't that hard really) or having a lot of modes then you might not find Fire Pro as enjoyable.

The one thing I miss about the ratings from the older games, specifically the gameboy advance games is choosing a match style (American style, strong style, showman style, etc.) and getting a rating on that specifically.
Αναρτήθηκε αρχικά από maxxcat2016:
The one thing I miss about the ratings from the older games, specifically the gameboy advance games is choosing a match style (American style, strong style, showman style, etc.) and getting a rating on that specifically.

I think you can do that in Promoter.
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