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OP is on the money about everything.
As for GPs (for now).
Replace the early diagnostics with late game ones. And level up diagnostics machinery and personel. Thats exactly whats causing it. Not only the GPs (mostly not). Lines at GPs is a symtom of bad diagnostics (again mostly).
Edit. Use Mega and also focus on rooms that combine diagnostics and treatment: Ward, DNA and your beloved shrink.
Example.
3Star Mitton: https://imgur.com/a/mZWv6qq
Yup, one big one, all decked out :)
This suggests you didn't read his post and ignored him. At the start of his post he said: "I haven't played TPH for long (just a few levels), but there are a lot of changes that are needed. Some things were actually better in TH;"
I would have to agree with a lot of what OP is saying, what I have discovered is the lack of punishment for running a hospital poorly, customers, regardless of the rep of the hospital will line up and pay. Your hospital will deal with what it can and reap whatever profits it would make. It doesn't drive you to improve it, just push for the stars.
The game is also right now heavily exploitable and cheesable. I checked the leaderboards for example, a guy on my friends list has a hospital value of 125 Million and makes 22 million a year (on tumble no less) but has a meager cure rate... in fact I trashed him on the cures challenge while he destroys everything on the profits...he has the same staff levels as me as shown on the staff listings and even if he had less, it surely couldn't make up that gap!
I checked the first lvl as I was now curious and he makes 7 million a year while only curing 55 patients...I actually loled at this. I am sure they are using the fact that there is no diminishing returns on anything, spam 50 med cabs and get perfect diagnosis. This devalues training, staff management, patient amenities, budget management, further diagnosis chambers and hospital lay planning...you know, the whole game. A lot of cheesers are now on the forums demanding people who highlight this to stop because people should get to "play the game however they want." which is a bogus statement, the game is to be played however the devs want it to played since they are the ones who set the challenge and the bar. So the devs need to, I believe, consider the following:
1. Is it in the games design to be able to, using meger items to boost diagnosis, circumvent many rooms, mechanics and pitfalls?
2. If so, why? And why make it so easy to discover?
3. If not, will you be fixing this? Perhaps looking at a huge nerf on items and a more considered look on advanced diagnosis methods.
EVER.
If he says he owns the game then I am not going to question it, he may not have it on this account. Also does setting your account to private remove this mouse?
Nope, private setting does not remove it.
No marking your account private doesn't hide what games you own when you post on the forum.
Well like I said, why don't you question him on it? There may be a valid reason for it?
In Theme Hospital, you hardly cause a death as long as you got the correct diagnose. And an experienced nurse can help to prevent the death caused by wrong diagnose. But in TPH, the dianose is just the very first step to cure. So if you are using some raw recuit nurse in the hospital, you can't keep the patients from dying in early game (Until you gome some lv. 4 skilled nurse and doctor). So if the death penalty is increased the game will be unplayable at all.