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0.77.3 added DisableVignette, disables the vignette darkening effect around the edges of the screen (but only when rendering 3D, as 2D parts like menus etc seem to have vignetting baked into the textures, IIRC there was a mod to remove those, but can't recall where I saw that now)
0.77.2 adds a new ShadowCascadeAlgorithm section to the INI, which allows defining a custom math expression to setup the 4 shadow cascade distances, LodMod.ini contains some sample algorithms that can work with this. (thanks to v00d00m4n for the idea, and thanks to Raincode for https://github.com/Raincode/DeskCalc!)
Some might think this is overkill, but it's pretty useful to be able to tweak things without needing to wait 3~ for LodMod to recompile each time (debug LM can even hot-reload this in real-time too!)
Really I've got no idea what the best settings for each level should be, maybe this can help out if anyone wants to try looking into that. (if anyone ever does I'd be happy to try adding in per-area settings too, so it can change it automatically)
Don't own it on PC so can't say for sure, but originally being a console game there's a good chance it's similar to NA's issue, maybe has a memory pool dedicated for video somewhere that needs to be extended.
(or it could be an issue with Sofdec1, I dunno what the resolution limit for that is, not much info about really...)
The CRI stuff in NA has a ton of error logging built in, if RE4's CRIware is similar maybe that could help track it down.
(though in NA's case, I set a breakpoint on the "failed to alloc mem from memory pool" code instead, and when that was hit I traced it back to the movie alloc function, from there I could see what pool it was trying to alloc from and just had to bump up the size of it - maybe RE4 has a similar thing with memory failing to allocate?)
btw, you might be interested in this new feature in LodMod: https://github.com/emoose/NieRAutomata-LodMod/commit/fc182429daf6017505c0a5420e8285d167743d47
https://github.com/emoose/NieRAutomata-LodMod/blob/master/LodMod.ini#L158
Seems to run pretty well, gonna look into porting PSS algo over for it then I'll post up a build. (E: posted above :)
If you want to use screen resolution or anything like that you can just define it manually, "screen_width = 1920 \n screen_height = 1080", then you can use those variables in the calculation.
Hopefully in future I can add support for seperate algos per area.
Automata-LodMod-165-0-77-1-1630893121.zip
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Thats why i dont like Nexus! :-( You better add back link to Github to this thread, Nexus is slow and tedious!
Oh you made my idea reality! Wow thank you! I did not expect it to be made so fast! Gonna toy with it soon and see how it works.
it could serve as good basic for fixing other games lod and shadow cascade problems.
As for RE4, write in that thread i linked, that you dont own it, someone could gift it to you.
Jokes aside. the github link never changed, just bookmark it... you could even write yourself a "auto update" batch (like me)
https://github.com/emoose/NieRAutomata-LodMod
Problems is that link is gone from OP and people will go NEXUS, will have to waste time to register and login, and do too many extra mouse moves and clicks, when with GITHUB link it just 2-3 clicks.
Hey, I own an extra copy of RE4 from Humble Bundle. If you would take a stab at it, I'd be happy to give it to you! (I've added your Steam profile.)
In case you can't message me, my email is on my github page too: https://github.com/emoose
I've sent you the key via email! No worries if you couldn't get it to work, we're all just trying to help Albert with what we can
I suggest you contact him first though, he said that he and another programmer almost got it working.
I've forwarded it on to the two main cutscene mod authors, if anyone else is in need of it feel free to mail me, my email is listed on http://github.com/emoose
Hm, that's when using LoadLibrary setting I guess? I'll try having a look at it soon.
This is really good stuff. I have a very greedy request though. I know the engine is capable of real time shadows with the flashlight because it happens at certain points in the game (wont say where because slight spoilers).
I was curious if it was possible to enable them at all times.
https://i.imgur.com/coeWnkm.png
So I can use github api static link. And don't have troubles with downloads.
https://twitter.com/thexpaw/status/1441126290237509634
Very sad, forcing people that want to downgrade to use much less legal methods for it...
Make sure to grab & backup the 2017/debug versions while you still can!
2017 download guide: https://www.nexusmods.com/nierautomata/articles/7
Debug guide: https://www.pcgamingwiki.com/wiki/Topic:Wdchm80b4b7lvx2o
Being able to download any released version via manifests was one of the best benefits of buying a game through Steam, but yet again they're making it so pirates have it better than paying customers :(
Well I like to keep a versioned filename so it's easy to see what version you have downloaded just from the filename, but maybe I could add another asset download to it named LodMod-NAMH.zip or something for NAMH to pick up?