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Think about it logically. If you happened to be the very world first customer to complete the game to that stage, do you think you'd be left all alone to fight through it all, carrying the weight of the world on your own?
That is going to leave a very nasty user experience, not just to the first, but to every subsequent player. Based on average observation, a player would die 5-7 times with help. If that is the case, naive game design would require 5-7 times more players who are able to defeat the sequence by themselves.
Do you think that is mathematically practical?
As a software developer/architect myself, I'd never design this feature like that. I'd pre-seed the server side with entries from the development/test teams, so the very first customer gets "encouragement" to play on. And for each player who gets moved and inspired to "sacrifice" themselves, another entry is saved to the server, but not deleted.
All you see on your screen are random entries pulled from the server. Not a FIFO queue.
You will be missed!
Nobody actually want to know how a magician does his tricks. The experience itself is what matters.
Beta testers' info could be left in there. And the beta testers, being not paying customers, could just eat seed values in the database to start with. Since the number of players is growing by leaps and bounds at the start, they would have to keep re-using some sacrifices but, once the number of players starts going downward, it might be possible to use each sacrifice just once.
But do enough people sacrifice their game data to keep the chain going? I would really love to know.
What's also seriously fascinating is the busines side of this. That DLC they have isn't of much use until you reach the end game. If you take the game up on its offer....
Actually, look on YT . There are multiple people who completed it on their own. Its doable but takes a LONG time. And you must be really good at Bullet Hell games.
And yes, the player saves do not get deleted when "hit". Its just names. I watched about 30 LP of the game over time ( i like the game, sue me >.>) and i seen the same names appear in that last sequence for different players multiple times. So yes, its just a illusion, but like already said, its more about the emotion of the moment and not about the real mechanic behind it.
Damn, for real? ♥♥♥♥♥♥♥ asians
But it's still a surprise that they do it. People who want to buy the DLC after they finish the game probably won't do it if they get their save wiped.
the so called "support" is a ingame solo function
thats why it works in both online and offline play
since its just per say a premade system. with premade name database.
the online is only to add your name to the end credits, thats it, nothing more.
removing that local save data will also remove your form that credits. since its stored in your save settings
meaning you can reset it anytime you want.
Correct. You can't get help without connecting to the online servers. You'll just get the prompt to go online time and time again repeatedly on each death until it is able to go online.