Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To answer your question though, I think that would work. If the DLC is disabled and or uninstalled, it should work and those features should be turned off.
And why go through everything again just to reach a higher number? It's not new content, it's just grinding... it makes the game more bloated, worse, higher numbers for the sake of higher numbers.
Plus, as a solo player, I'm not interested in the super optimized theorycrafting and/or co-op required to comfortably play at UVHM. I did my research, it's super hard and only a few builds are viable, it would kill my enjoyment of the game to not being able to experiment with the variety of builds and fun weapons anymore. TVHM is the perfect challenge for me. That is THE main issue.
So you see, if I go through with the 61 level cap, and my character stays in level 51-53 hell in TVHM not gaining any sizable XP and not dropping any relevant loot, I would be basically forced to move on to UVHM to keep the game going, it would make the entirity of TVHM irrelevant, as opposed to the endgame I want to play in.
Think of Diablo 3 here and its very flexible difficulty system, it didn't need a level cap raise to move up difficulties, it didn't need a level cap increase to play on the various Torment difficulty levels, it just scaled as a difficulty and was up to you, as it should. A level cap raise only makes sense if you are using it to introduce new content and more character progression (in terms of skills), as Diablo 3 also did with Reaper of Souls.
The older model for Diablo 3 was actually kind of like BL2, with Normal/Nightmare/Hell moving up the level caps as you went up, but they moved away from that for a reason.
My 2 cents. Thanks for answering, worst case scenario is I back up my save at level 50 to make sure.
Your level goes up, which means enemy levels go up in UVHM, but your gear stays at 50 and UVHM gets some serious inflated difficulty for no reason, hence the pressure to just move on to UVHM despite me not wanting what it provides. It's a screwed up system, I'd rather not deal with any of it and keep the cap at 50 so I can actually play multiple characters (can you imagine the added time it takes to max up a character to level 72 as opposed to 50 each time?), builds, and do all the content regardless of weird min-maxing issues like the above.
I also saw exactly how the methods to disable it work, so consider the thread closed.
To anyone interested, another option is a save editor, you can set your EXP to 0 with them and stay at 50 until you CHOOSE to move on to UVHM, but the Steam DLC method also works, barring it automatically installing it again randomly when you reboot Steam (just check it every time you start the game and you'll be fine).
And yes the new class mods and pearlescent weapons won't drop if you do this, even if you play UVHM. And also yeah you can indeed play UVHM at level 50 and enemies will remain scaled until the end, not sure how doable that is without the class mods/pearl weapons though.
Another thing, disabling the DLC on a character above level 50 will render that character unplayable until you reinstall it, so you need to do it before you get to that point.
Sorry for making a thread for stuff I would eventually find out elsewhere anyway, just putting it out there.
You are otherwise correct though :)
I wouldn't be that sure. Even though XP gained for killing enemies is significantly reduced when the difference is 2-3 levels, you can easily get over level 52 continuing on TVHM.
Enemies in TVHM are not hardcapped at 50, it's just balanced for levels around 50. This means you can and will encounter enemies over level 50 which allows noticable XP gain even on level 52, since there are still enemies that are same level as you.
Aside from that, XP gain from missions is not that crippled, so if you decide to do side missions and the DLCs, you will keep getting XP, no matter what your level is. And we are still only on TVHM.
And I am not even going to elaborate that the same applies to normal mode before you even start TVHM. After doing all the missions (and DLC missions) on normal, it was great challenge to speedrun through TVHM while preserving level that will allow me to actually kill something when I get to UVHM.
Ultimate Vault Hunter mode is scaled to start at level 50, sounds odd for a play to start at level cap? UVHM was tacked on, the game was made with two modes and enough people asked that they patched it in, after warning that it would break the game, it did too but in a way that many like, they wanted it harder and they got it. That is why builds get the way they are in UVHM.
The way I found to stay at level 50 was to fire up the trusty save editor and set my exp to 0, not level, just exp. Then I would have to earn exp all the way to level 50, see the bar moving, reset it to 0 again. And I could use the gear that is included in the UVHU packs.