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https://twitter.com/koonschi/status/1420679282339328003
"Since it's been coming up a lot: The old mine-refine-loop was a ♥♥♥♥♥♥, garbled mess of code that was an unreliable performance hog. The new mining operations are meant to replace that. Infinite income from mining vessels w/o interaction is not how we imagine the game."
Then maybe they should make it more interesting, mining is the most boring part of the game.
Yeah, in my testing I sent out a ship to mine on the adventure map. I also sat in a ship as it piloted around a system. My taxi driver gets 5-10x the amount as the other one.
So MAYBE late game it's worth it, but for early game it's really bad.
Ehhh... I mean, before, yes it would be automated when I set up my enchained commands, but the systems would be stripped and then I would have to move on. I was at least involved. In the new setup, there's even less interaction than before - you just click a button, dice are rolled, and you twiddle your thumbs for 2.5 hours.
It's especially bad at the beginning, when you're weak and you don't have tons of other things to do other than wait for mining to bolster your resources so you can build larger ships, buy modules/weapons, etc prior to tackling other challenges.
In the current beta, it looks like you have to issue refining missions every time the ships fill up. Find a good mining sector, dogpile all your mining ships inside, and set them to work.
Sadly it doesn't seem like that is the case.
unfortunately this has led to me sitting afk for half the game while i'm taxi'd about in autopilot >.>
Yeah it seems that way, just a shame really.
The game has some really good 4X aspects already with the asteroid/satellite building, captains, ai etc but it just seems that they have made half the 4X stuff grindier and less worthwhile, they could just embrace it but sadly they seem to have gone the opposite direction.