Avorion

Avorion

View Stats:
timjin Mar 4, 2023 @ 7:58am
Workshop mods error
Hello all, im having an issue getting a mod. its called Just Sell Me Guns Already. the page was up just a few days ago.

https://steamcommunity.com/sharedfiles/filedetails/?id=2289497873

Now all i can get to is

Sorry!
An error was encountered while processing your request:

There was a problem accessing the item. Please try again.

is this what happens when the mod is taken down by the maker or is the host failing me?

Sorry if this has been talked about before, but i cant find anything very new that talks about this. Also just to check i did try to bring this page up on my phone and another computer and all roads lead to this same problem.

Any info is welcome, to me this isnt world ending. it just sucks because i do like this mod and i was hoping to get my friends to check it out the easy way.
< >
Showing 1-2 of 2 comments
Glass Mar 17, 2023 @ 6:43pm 
Same sadly... actually broke my server when it went away
Originally posted by timjin:
Sorry!
An error was encountered while processing your request:
same! Updated and startet the game today, although its more than a month later. In my case it was in solo where it stopped working because the mod got deleted in the workshop.

But i figured at least a way out to get the save game loaded which i couldn't get started because of that error, not sure if that breaks something in the long run tough.
All Ready feared that i lost my Save Games or had to start new again.
go to:
C:\Users\"USERNAME"\AppData\Roaming\Avorion\galaxies\"Galaxy name"
there is a file called:
modconfig.lua
in there i simply deleted the failing mod (2289497873 in this case):


scriptCachingEnabled = true
forceEnabling = true

mods =
{
{workshopid = "2289497873", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2289497873"},
{workshopid = "2615031730", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2615031730"},
{workshopid = "2792015591", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2792015591"},
{workshopid = "2847841431", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2847841431"}
}



changed to:



scriptCachingEnabled = true
forceEnabling = true

mods =
{
{workshopid = "2615031730", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2615031730"},
{workshopid = "2792015591", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2792015591"},
{workshopid = "2847841431", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2847841431"}
}



Of course your modconfig.lua will have different or more entry depending on the workshops object you have installed / active.




on the site where i found the information it was also said that:

forceEnabling = false
It's recommended by the developers of Avorion that force enabling be left turned off, as it can cause some issues which can lead to broken or corrupted save files. This is a feature intended for those people who are in the process of developing their own mods.

That was default on true in my case, and i have no idea if i should change it.

Here the site where i found the Solution:

https://nodecraft.com/support/games/avorion/installing-mods-on-your-avorion-server
Last edited by König der Kieselsteine; May 1, 2023 @ 6:32pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50