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But i figured at least a way out to get the save game loaded which i couldn't get started because of that error, not sure if that breaks something in the long run tough.
All Ready feared that i lost my Save Games or had to start new again.
go to:
C:\Users\"USERNAME"\AppData\Roaming\Avorion\galaxies\"Galaxy name"
there is a file called:
modconfig.lua
in there i simply deleted the failing mod (2289497873 in this case):
scriptCachingEnabled = true
forceEnabling = true
mods =
{
{workshopid = "2289497873", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2289497873"},
{workshopid = "2615031730", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2615031730"},
{workshopid = "2792015591", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2792015591"},
{workshopid = "2847841431", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2847841431"}
}
changed to:
scriptCachingEnabled = true
forceEnabling = true
mods =
{
{workshopid = "2615031730", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2615031730"},
{workshopid = "2792015591", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2792015591"},
{workshopid = "2847841431", path = "F:\\Steam\\steamapps\\workshop\\content\\445220\\2847841431"}
}
Of course your modconfig.lua will have different or more entry depending on the workshops object you have installed / active.
on the site where i found the information it was also said that:
That was default on true in my case, and i have no idea if i should change it.
Here the site where i found the Solution:
https://nodecraft.com/support/games/avorion/installing-mods-on-your-avorion-server