Avorion

Avorion

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Artemis Aug 17, 2021 @ 5:12pm
Building Mode Custom Silhouettes?
Hello all,
I have tried everything I can think of to try and get my custom silhouette images in the build mode so I can have a visual guide without having to alt+tab every time.

1st, I just made "clean" top side and front .png views of a ship I wanted to make and put them in Steam\steamapps\common\Avorion\data\textures\reference_images
where the rest of the ones that come with the game already are. Restarted game... No luck.

2nd, I made sure the images were the same size as the other silhouettes (1024x1024px) and also only white in the image. Again restarted game... Still Nothing.

I feel like I have done everything I can think of to get this to work but they never show up in the game drop down menu under View in build mode. Is it just not possible? Is there a hidden folder somewhere else just to make this annoying?

Any help would be very welcome. I use GIMP to edit images if that's a factor.
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Puppet #7 Aug 19, 2021 @ 1:49am 
When digging thru the files you'll notice the images arent named the same as the titles for them in the build menu drop down list- this mean there's a script call responsible for referencing the specific assets, not simply a bulk 'everything in this folder.'

Im not overly familiar with Avorions back-end scripts, so I dont personally know what command you'd use in the games console to read and load any new assets for this particular function- however Im sure one likely exists.

The work around for this is to use the existing files already being called, just edit that particular image:
https://steamcommunity.com/sharedfiles/filedetails/?id=2578976571

There I edited the Leaning Tower Image with just some random design for the test. If you wanna keep the original for later use, just add something like BAK to the file name and save the custom under the original title.

I didnt dig thru the Lua yet but there's also something controlling the scale of each specific image in game, as they're all the same dimensions and dpi but are obviously drastically larger/smaller to one another in engine.
Artemis Aug 19, 2021 @ 8:52am 
Thanks. I know less than nothing about coding but I would guess its easier to code something to "load all images from source folder" rather than a specific command for each file name but either way, thanks for the help. Ill leave the original image as an invisible layer I think or just have a backups folder.
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Date Posted: Aug 17, 2021 @ 5:12pm
Posts: 2