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Additionally, the reverse is also true. I often switch to my stations deeper into the core in order to increase my salvage yields after blasting them all to kingdom come.
Like I said though I don't think that particular mechanic is more ambiance than it is an actual threat, but that's my opinion.
That mechanic is not like FTL or Everspace where if you end up fighting them, you die. If it was, changing sector would reset the spawn timer. It's a completely different thing.
Again though, you're arguing they're not a threat, so the mechanic doesn't need to be changed, well to me that's a dumb argument. You should be arguing that they need to be an actual threat. If they're just part of the "ambience" as you put it of the universe then why are they even there?
If it was just that the incoming subspace signal followed the ship you were just on, like if you tried to outrun them by jumping away and then they appear in the new sector, I'd be fine with that, but what's happening is you can jump to an entirely new ship across the galaxy.
It doesn't make sense from either a game mechanics nor logical point of view. It feels like lazy coding.
Now, I can respect that some people enjoy it. The easy early game looting and watching enemy factions blow each other up thing is something I've enjoyed in other games myself. Nonetheless, it could be handled better than it currently is.
I really hate repeating myself, but I will, and I'll explain it more carefully.
****It doesn't make sense from game mechanics point of view.****
When I say "it doesn't make sense" I'm not referring to an in world "fluff" explanation as to why it happens, I'm talking about a reason for it to happen that way within the confines of the gameplay for the purpose of having fun.
TLDR: It isn't fun when there's an easily exploitable game mechanic that makes things drastically easier.
The fact there's no given explanation in the game's world sucks, too, but I'd rather have a poorly explained, yet fun and functional gameplay loop, than one that's both not explained and broken.