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Do all the crap you want to the single block ship in iron and then save it. Then in your other game when you go to apply it to whatever you want to move, you can do the material upgrade at that point (it's a drop-down (Material Change) when applying a design).
I feel like that would make a bunch of steps a lot shorter/redundant.
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There's also this which is very pretty:
https://steamcommunity.com/sharedfiles/filedetails/?id=2641955851&searchtext=argos
And a couple of other hits for 'station box' or 'station transport box'.
If you jump each gate command it works, but I mean the "travel to" when you select the ship and it travel "afk" in 20 minutes or something, that is when you drop the ship.
If you let it travel with each jump gate (auto pilot) it works.
@rickcarson I appreciate the input but there are couple things I'd like to clarify>
-This Tutorial is written for "NEW" players, that's why its called a "Tutorial."
If you are already experienced enough in the game to know you can simply create a single IRON block at the beginning of the game, by creating a new game and creating a new single block file and then switch back over to your existing game, and use the ship file from the other galaxy, then this "TUTORIAL" about Station Moving and Deployment probably isn't geared towards players of your level.
-Also doing the above still does not negate the need for making your "STB" more resilient to damage, color coded for positioning/placement accuracy, and small enough and efficient enough to not slow down your ship in any way while docked and being transported.
-That container ship you Linked is clearly not designed for cost effectiveness, and is even labeled MID-GAME by the author and in no way is it geared towards an entry level player, in cost or materials, not to mention the ship size required to move it. The dang thing has 87,000+ hit points, and requires Naonite to build, meaning an entry level player in the Iron/Titanium Zones will never even be able to build this. My method and design still stands as a very effective and tested method for moving a station or mine, from anywhere to anywhere quickly, no matter what phase of the game you are in. If a player wants to pack all his Fighters, turrets, 1000+ crew members, and Cargo and move it to another sector, they are likely past this tutorial anyways, right?
-Also there are new players who go 100+ hours or more before ever finding their first Claimable Asteroid. (I was one of them). My first galaxy I got an extremely bad seed, and never saw a claimable Asteroid until like 140 Hrs in, and when I found it I had no Idea how to move it or what to do with it. So I learned from trial and error, because that's part of the fun of playing these types of games is the learning of all the systems etc. I don't just Youtube my way through games. It takes the excitement and journey out of the game for me, and I'd assume the same for others. I did the same thing when I dropped 600+ hours into Valheim, and had a blast without ever touching Youtube. (BTW if you haven't played Valheim I strongly suggest it)
-Everyone doesn't want to use someone else's designs when building ships, stations, or "Station Transport Boxes" Etc. My favorite part of this game is building my own ships and Mastering the craft of ship/station building, always bettering my builds and becoming more efficient or learning that my station really doesn't need 19 Million HP etc, or an R-miner in a titanium Zone doesn't need Xanion R-Mining Lasers etc. There is always growth and learning in these types of games, and in this game a huge part of that is learning how to properly build a functional and efficient ship, for this reason I never use any ships off the workshop. For me that takes A LOT of the fun out of it.
-My Tutorial also goes into several facets of Station Moving and Deployment that are not covered in detail anywhere that I have seen, so the steps are not redundant, and while yes bringing a "STB" file over from another Galaxy is a neat cheat, it doesn't show or teach anything required for the rest of the process, which as I'm sure you know is quite involved.
-I hope you took the time to read through all the steps of the tutorial and just didn't say TLDR, and then post the link to the GIGANTO BOX, As there are many other players now (and in the future) that do not know this stuff, and the tutorial covers all of it step by step I was one of those players 700+ hours ago.
Again thanks for your input though.
This was completely covered in the tutorial.
Again, both of these were completely covered in the tutorial.
Once again, completely covered in the tutorial....STEP #8...
"STEP #8: THE FUN PART
=====================
Now this is where we separate the Astronauts from the folks at home looking through their TELESCOPES.
You'd think you can simply switch over to map mode, and tell your Captain to run a travel mission, and travel to whatever sector you choose,and that your docked station, will stay docked to the front of your ship right? "YOU COULD NOT BE MORE WRONG THAN YOU ARE RIGHT NOW!!"
So yeah, you can fight with your ship docked to the front of you, and can fly at 7000 m/s with no problem with it docked. You can even Mine Asteroids, Salvage Ships, or FIGHT OFF AN ENTIRE ALIEN FLEET in a rift, with this STB, glued to the front of your ship.
BUT GUESS WHAT YOU CAN'T DO? Travel Missions. So the only way to transport a docked station/Mine, is via hyperspace jumping from sector, to sector, TO FREAKING SECTOR!!
I am a patient man. I can understand logistical hazards being taken into account. I can appreciate difficulty when it needs to be applied to add "STRUGGLE" to a game. BUT THIS?!?! This is pure and simple torture on a level not seen since the original NINJA GAIDEN!! ( on the original 8 bit Nintendo)
So you have to plot a course from whatever sector you are in, manually holding the shift key in the map screen so that you can enchain, your commands. And lets say you found a claimable Asteroid and its 40 sectors away from the sector you want to deploy it in, and your ship can only jump 4 sectors at a time. THAT'S 10 JUMPS, with a cool down of up to 3+ minutes between each JUMP. Also you can be attacked by Aliens and Pirates at each sector you jump into. Possibly even getting the dreaded Xsotan Invasion in your sector while you wait for your Hyperspace Engines to cool down.
All while carrying a defenseless space baby on the front of your ship. I once transferred a Claimable Asteroid that I found in a titanium zone, to a sector in an Ogonite Zone (just outside the barrier) the enchained Hyperspace Jump commands took 41 minutes to complete. My ship was attacked 3 times, along the way.
So yes they made acquiring, moving and setting up stations and mines, very difficult."
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Thanks for chiming in here fella's glad to see, we are all on the same page now.
My worst seed ever was a galaxy that was absolutely _filthy_ with rifts. Just covered in them. So hard to jump anywhere. On the flip side, this was the game that led to me finally grokking the value of the galaxy move command.
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I like your colour coding stuff and all that jazz, but I'm perplexed that you feel that there are all these new players madly creating $10mil+ stations who have never even seen naonite.
The linked station container was something like ... IIRC ... 57k naonite?? And that's about 20 minutes worth of an r-miner with ♥♥♥♥♥♥* r-titanium lasers poking the tip of their shoe into the naonite area with a map mission, which many people consider sub-optimal play. (They prefer hand-mining because they have beef with the map missions)
So ... yeah... I mean ... why _wouldn't_ you want access to shields???
I don't get it.
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*To be clear though they still have 90% efficiency. I'm not an animal.
Well considering you can find claimable Asteroids anywhere... ( and I do mean anywhere). In my current play through my Iron and Titanium R-Miner fleet (8 ships) moved into a yellow blip in a Non-Faction Zone, at the outer edge of the map. Upon arrival I received notification of a valuable object in the sector..... I couldn't believe it.
I flew over and sure enough there was a claimable Asteroid only about 20 sectors north of my starting Neutral Zone SECTOR.... WTF!!. So if I had headed to the outer edges of the map in the beginning of my run instead of towards the barrier, I would have had a claimable Asteroid in my first 2-3 hours of this play through. Hilarious.
So an entry level player, (newbie, whatever) could happen across a claimable asteroid and need to know how to claim it and move it off the edge of the map, to a more suitable sector, and yes they could need to know how to do this without ever seeing or mining any neon green roids floating around. Hence my comment.
Oh btw as a beginning level player, first touching this game, I had no Idea about R-mining Lasers, and or that they could gather ore faster or more efficiently than refining lasers. So yeah 57k Naonite ore would have been a dream to me at the time, thus My Tutorial, and my comments referencing the Giganto box, are relevant given the intended audience.
As I mentioned, you are a far more advanced player than the intended audience this tutorial was written for. You need to go back in time and remember how it felt, when you first double clicked that Avorion Icon. Everything was new and fresh, and you didn't know all the secrets.
Also I am currently experiencing the filthy rift map issue, with what looks like a maze to get to the core, its really annoying trying to travel at all. My travel missions keep failing or stopping half way... annoying design. I would much rather them have made it like you can fly through rifts but its more dangerous to enter them, and there are more Pirates or Aliens etc.
Like in Freelancer when you flew into a Nebula Cloud or something and had limited visibility and Pirates would show up in large groups, or Nomad alien ships etc. Was much more fun, than it just being a fake wall to block movement.
E.g. there are two parts required.
Step 1: find a claimable asteroid
Step 2: pay ~10 million credits
And of the two (in the early game) step 1 is _way_ easier, even with bad seeds.
(Later on when you have more $$ than all the rockerfellas put together it's the other way around)
So I'm genuinely interested what your style of play is and why you think that new players will have so much money. What are they doing to generate it?
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For comparison, I have a testing play-through where I'm in trinium, I don't have even close to 10 million credits, upgrading my existing ships to 8 sockets is going to use all my funds and then some.
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Material tier advancement in this game - in the early game - isn't especially hard.
E.g. if you can beat Swoks (and you should be farming him pretty early in the game) then you can beat a naonite pirate sector. If you can beat a naonite pirate sector then you can beat the naonite roving boss. If you can farm them then you can you can pretty easily unlock trinium. If you can unlock trinium and put shield-flat bonus and shield-% bonus on your fighting ships you can unlock xanion. Then you can get 10 slot ships, and almost 20 of them, so ...
Since you asked, I play on Veteran, my first galaxy was Single Player, with all the inherent limitations that come with that. My second galaxy I then switched to Freestyle to tailor the game to my liking, removing the barrier, single player missions etc, I wanted a total Sandbox.
I am not saying everyone will be able to play at the same speed, skill or level as you or I do, but I will say I have basically played every Space game going all the way back to Wing Commander, Starlancer, Freelancer, ( I actually have freelancer installed currently btw) the X-Series, (X-2 the threat) is still one of the best in the series in my opinion) and so many MANY MORE. So I may have a leg up on the competition in the whole FLY, FIGHT, TRADE, MINE -Space genre. So you are right maybe I am thinking about the game more from a veteran space sim gamer point of view, going back almost 30 years. ( I am 44 btw)
But you and I both know if you are having a hard time getting 10 mil+ credits you need to adjust your play style. You need to focus specifically on Mining fleet growth in the beginning.
- You need small(ish) cheap Mining ships, with a few Mining Lasers each. Upgrading to 8 sockets is completely unnecessary if you are trying to make money in the early game. You need more ships drilling rocks not bigger ships sucking your finances down the drain.
-Is the 8 sockets for what? Attacking/Defending against Pirates? Even on Veteran I was killing all attackers and clearing sectors with a single main ship, that had 7 sockets, and I actually still use this same ship design as an Escort/Miner, 700+ hours later. ( it admittedly has more mining lasers on it now than armed turrets but still)
- You can have several miners all mining a single dense (2500+) Asteroid Sector in a Titanium Zone, and rake in enough Titanium and Iron to have 10 million in your first weeks
playtime in a new galaxy by reloading the sector (moving and going back to it, so the Asteroids Respawn.)
-You can also use Mining Missions, while your single main ship is off scouting for the next best zone to start your second fleet. Of course using the right Captains.
- You need to search yellow blip sectors with your main ship for Salvage ships to claim, and then send them to get repaired add them to your fleet, and continue growth, without being limited by material caps, (stopping you from going past 7 ships as an example) if you are playing single player.
-Even as a new player I was pulling in 5-7 million in a single play session by the beginning of my 3rd week in the game. (Play Session = 6-8 hours Average per day for me, more on the weekends) and yes I know not everyone has that kind of playtime available to them, but I do...)
-BTW just because you find a Claimable Asteroid, does not mean you have to found a MINE, you can sell it to massively boost your finances in the early game.
-You can also mark it's location on your Galaxy Map, and come back to it later when you do have the finances to found it, if you so choose.
Anyways in closing, like I said in the beginning maybe this tutorial is not meant for someone of your level of expertise in the game, that's fine with me, and I hope that's fine with you. Good Luck in Avorion.
Firstly you keep insinuating that you think that I think that anybody with less experience than me is a lesser lifeform. I don't know where you got that idea, and it's a gross misrepresentation of how I think and feel and I'd like you to stop, please. It makes me uncomfortable just reading it.
I wouldn't spend so much time trying to help other people if I thought they were worthless.
Secondly, and more to the point of play styles, you say you have 700+ hours in the game, but it's not clear how that matches up with talking about new players not having access to naonite? E.g. I remember talking to someone whose style of play was that they just wanted to build stations so they never progressed beyond naonite even with 300+ hours of play. And that's fine. If they enjoy playing that way that's great. I'm not going to tell them their fun is wrong. The problem was they were making a bunch of assertions about the game that just weren't true _if_ you progressed beyond naonite. So what they were telling other people about the game was 100% true _for their chosen play style_ ... but not true in general. And it took a _long_ time to drill down into their assumptions to figure that out and frankly it was a bit exhausting.
So ... to be 100% clear ... with your 700+ hours how far into the galaxy have you gotten? Are you still in the iron/titanium area? If so - and I say this in a non-judgemental manner - the common advice is to not build stations in that region. The reason is that ships get larger as you get closer to the center. And that includes trade ships. So the implication is that any station where you want NPCs to buy anything from you should be in naonite (and probably deep into naonite and preferably in trinium), otherwise the quantities the NPC will buy will be kind of piddly.
Now so that's the conventional advice, and as a bit of an iconoclast I'd say in counterpoint to it that if you're using the stations in a production chain in a station complex then you (probably?) don't give two hoots about what the NPCs are doing.
That said, even the longest production chain still has a final product, and whatever that is (unless you're feeding it into components for turret making??) will benefit from being in naonite or trinium (if you want to sell it to NPCs).
So I feel like it's not an unfair assumption that people will have access to naonite if they're building stations or deploying mines. Although I do know of at least one guy who steadfastly refused to go any _further in_ than naonite and his main thing was to build stations.
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Personally I came to Avorion _because_ I was looking for a space mining game (my other one of choice got de-platformed), so I respect your choice of profession / style of play, and I 100% support you in that.