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That said, though, unless you're on a very high difficulty level, fighting pirates will probably get you the building knowledge faster.
The other ways are 10-100x easier.
Have you fought and killed boss Swoks? If you can do that you should be able to clear a pirate sector in naonite space (not one of the ones where pirates are fighting each other - that's too easy, and not one of the ones with a pirate shipyard - those are too hard. But one of the ones where they come at you in 4 waves of 4 ships. Those are just right.
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Even buying it at a shipyard is better than doing the mining nonsense.
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Actually buying it from the smugglers _might_ be almost as bad as mining it.
You're wrong, but you're not stupid, and it's not your fault (the UI is lying to you). It's actually 0.025 NOT 0.03. The Ui tells you it's 0.03 because it's rounding to 2 digits.
Gotta agree with all the supporting facts but I'm thinking that conclusion could use context. Doing decently-equipped-and-protected retail mining in a new region while you go about your business has worked well for me, it's at least a pretty good baseline tactic.
Go the mining route, spend the wait time designing a killer 5-slot Ti assault ship? i'd guess that's at least close to best practice for the first run, the dividends just never stop gratifying. Just the skills you develop doing it, balancing top speed/slew+strafe rates/armor placement and starting to suss out the difference between a build tuned for AI piloting and a build tuned for hand-fly fun alone seem to me to justify the plan.
Of course, once you've done that, yeah: don't bother retail mining for unlocks; but I'm thinking anybody who's done that wouldn't be asking this question.
I'm not sure what your clarification is supposed to be saying?
I'm not opposed to mining in general, in any of its forms. They all have specific use cases.
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If I wanted to mine for the naonite unlock what I'd do is build a tough combat ship, cruise around the yellow dots in naonite territory looking for a big-ass naonite 'roid. Then when I found it I'd slap a 90% efficiency titanium mining laser (raw implied) or two on it, plus a reasonable sized cargo bay (1450 is sufficient) and go to town extracting the goods.
It'd be much faster to suck it out of one mega asteroid than from 10+ smaller roids.
Here's the problem. In the process - going around all the yellow dots - I'd get attacked by pirates probably a dozen times over before finding the mega-roid, and thus would have _already_ unlocked naonite.
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Anyway, I started a new save to try it out to see how awful it would actually be in practice (as compared to theory), got a few hours in and then remembered that I've actually turned off buying the building knowledge from a resource depot, it's not even an option in my games anymore.
(The reason is because the resource depot script causes a crash due to a 'missing currency symbol' on startup/initialization of the resource depot object. So the resource depots are all there - and they 'work' - but any code after the initialization crash never runs. And since I wanted to extend the resource depots (I wanted to fix someone else's code that added a mining laser shop to the resource depot) I turned off the offending section of code, so that the other code could run)
I'm pretty sure they actually fixed that bug in one of the recent versions, but then somebody must have committed over the top of it in their repo because the bug came back in the next version.
Anyway, so yeah I spent a lot of time trying to figure out why this other guys code didn't work, and it was just that the base game was 'broken' - it wasn't anything to do with his stuff.
I have played this game for many hours but I haven't seen system chips leave so quickly before.
I figure it must have been a one off glitch and I keep chuckling to myself "Don;t Dawdle"
#1 six slots is kind of small for clearing xanion. Typically when I get a six slot ship I really only have room for one shield module, which of course is one of the ones with the flat bonus. So ~141-150k worth of shielding, which is something like ~2-3x my ships hit points, so it's a big step up.
Then when I hit 8 slots those two slots are a shield multiplier, typically ~140-170% and a generator/energy module, because the shield multiplier sucks up so much juice.
So that's roughly tripling my ~150k shield, so something like 450k would be ballpark for me when trying to break into xanion. Typically it actually doesn't shift much from there, I have some 10 socket designs from the workshop which I like, but they require so much trinium that it's often the case that I just bust through into ogonite anyway. Once I hit 12 sockets the shield numbers go way up again because the designs tend to have massive amounts of it just in shield blocks.
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All that nonsense aside, if the knowledge isn't dropping it's because of one of two things:
(1) the game thinks that you already have it. So maybe triple check the main inventory?
(2) the game thinks you're not in the right area. E.g. if you're fighting just barely inside the yellow line from the QoL mod. You need to actually verify with the mission text - it will tell you if you're close enough or not. (The lines for the QoL mod on the map are _close_ to the knowledge drop ranges, but not an exact match)
Good luck.
Failing any of that, knowledge does drop from stashes even if you already have it, so if there was a bug preventing you from getting it, which seems unlikely, you should be able to get it as a random drop. Problem is, being a random drop it could take forever.
Failing that, if you're near the xanion region that's roughly about where money should stop being an issue if you've invested in an economy (i.e. mining and trade ships), so you could just throw ~2.5million credits at a friendly shipyard in the xanion region, if you've scouted out one.
NB: if you are setting up an economy and using map missions one of the stealthy/not-immediately-obvious ways to boost their economy is with scouting of the areas involved ahead of time.
I was well inside the sector so its not like I'm in the wrong place.
I double and triple checked I don't have the building knowledge, and I have hit up about 25 stashes but its not dropping. I figure its just a glitch, I was waiting to set up mining carriers so I will buy it I guess, I know I don't need the transporter block, but it speeds things up.
It will be a first for me. Breaking new ground in the game after all this time
This old dog is learning new tricks.
Check _that_ to see whether the knowledge can drop _at all_ in the current sector.
(Position in the sector doesn't matter)
E.g. if you've got that up and you jump to a new sector brimming with pirates, if the ui popup list switches to 'you need to move closer to the centre of the galaxy' then the building knowledge CANNOT and WILL NOT ever drop in that particular sector.
I wormholed well into Xanion to try some new yellow blips, so I am definitely within the sector.
It doesn't matter It's not ruining my game, I am enjoying the journey. I only posted it because I was poking fun at myself for taking my own sweet time to pick up something important. Lesson learned.
However the Faction on the other side of the Ring does have it available, but I couldn't buy it because I am only " Good Relations "
So continuing the yellow blip search for Asteroids to sell to improve my standing I finally picked up building Knowledge Xanion.
So I never did the new trick of buying the knowledge after all.
This is not exactly true, if you have a full mining fleet then you can absolutely destroy this quota in a few minutes without even needing to lift a finger, just equip everything with R miners and set them to work mining various sectors then consolodate all of their ore, I believe you can get around 7 ships before Naonite meaning each one does not even have to mine 10k naonite.
and for the most part you can just sit back and grab a cup of tea while your miners work
I didn't say it couldn't be done, I said it was way easier to do it with other methods.
Building out a massive mining fleet in titanium (and equipping them with all the good r-mining titanium lasers you can get your hands on) sounds like it would take absolutely ages.
I did some ballpark back of the postage stamp maths and came up with approx. 20-30 million cost for the fleet (assuming you have to buy rather than find the r-mining lasers (which would take another 10x longer).
How is that easier than just clearing a pirate sector FFS?
Two 5 socket ships should be able to handle swoks, and if they can handle swoks they can clear a naonite sector. And it's significantly faster and cheaper to gear them out than 7 miners.