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Multiple Claimed Asteroid Sector Rarity
How rare are sectors with multiple claimable asteroids? 1st play through and I've found roughly 80-100 sectors with single claimable asteroids but none with 2 or more. Haven't tried moving them between sectors. Not sure they can be, and what the easiest way to do that is.
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Going on my experience, you haven't been unlucky.

Got pointed at Dead Meme Gaming a while ago, he doesn't faff around, just delivers the good stuff. That link should do you for moving 'roids.
voidCaster Feb 1 @ 12:47pm 
Originally posted by Rillruin:
How rare are sectors with multiple claimable asteroids? 1st play through and I've found roughly 80-100 sectors with single claimable asteroids but none with 2 or more. Haven't tried moving them between sectors. Not sure they can be, and what the easiest way to do that is.

Whatever you read online, you need to build out a dedicated tug for moving these things. The trick is FIRST to save the big rock-style build to your templates, or else you lose it. Then you just rebuild the whole thing as a single hull block with a dock. Then you take your tug, which absolutely must have great roll/pitch/yaw, as well as up/down/left/right strafe, and you dock your tug to your funky little rebuild. Now you have to hyperspace or use gates, because you can't issue a travel order while moving a factory or mine. When you get to where you want to be, just undock and re-apply your originally saved template.
Luke Feb 1 @ 2:21pm 
I don't think it is that rare, but I didn't find any until I had a legendary object detector or whatever it is that lets you find them anywhere with unlimited range.

After I got one of those, finding doubles happened occasionally.
SandMan Feb 3 @ 1:32pm 
Originally posted by voidCaster:
Originally posted by Rillruin:
How rare are sectors with multiple claimable asteroids? 1st play through and I've found roughly 80-100 sectors with single claimable asteroids but none with 2 or more. Haven't tried moving them between sectors. Not sure they can be, and what the easiest way to do that is.

Whatever you read online, you need to build out a dedicated tug for moving these things. The trick is FIRST to save the big rock-style build to your templates, or else you lose it. Then you just rebuild the whole thing as a single hull block with a dock. Then you take your tug, which absolutely must have great roll/pitch/yaw, as well as up/down/left/right strafe, and you dock your tug to your funky little rebuild. Now you have to hyperspace or use gates, because you can't issue a travel order while moving a factory or mine. When you get to where you want to be, just undock and re-apply your originally saved template.


Did exactly this because I started playing before the 2.0 Nerf of claimable asteroids. Yes, they did reduce the number of them spawning. It was from my experience a significant Nerf too. I had a bunch of them claimed with my player and Alliance. I still have nearly 100 left to move and I did build a roid base mover ship. I have had to do some tweaking to it. I can dock 4 stations or miniturized roids to my ship. Then haul them to the sector I was building my central empire. I have the production chains to supply turret factories with all they need to build turrets that I want to build. The NPC's are also purchasing the excess. My player and Alliance are in the Billionaires club 4+billion player and 7.5+ billion Alliance. It took a bit of work. Once it was up and running. I let the game run for about 4 hours so that all the stations could start productions and begin to produce the products. Everything is supplied by my stations. Nothing is purchased from the NPC's. They are doing all the buying from my stations. I have whole fleets of cargo ships show up all the time to spread out and buy from my stations now. It is wild to watch the money roll in. Hope this info has help anyone. Keep exploring and finding new stuff. This game can go on forever.
Finding 3 in one sector was not uncommon before 2.0. Having returned recently, the most I have found is 2, and that was only once. I just move them...
In my experience, they are pretty rare. I claimed about 30 mines in my last playthrough and didn't get any double-mine sectors, not that I recall. I've got and a couple in other playthroughs though.

I guess they are probably a lot more likely in sectors that have like 3200 asteroids? Just a guess

I might try to only check the sectors with the most asteroids and see what the rate is for the 3k and above asteroid sectors.

I'm usually just happy to find one:)
Last edited by thestile; Feb 4 @ 6:02pm
thestile Feb 15 @ 11:40am 
In my current game I've found 4 of the these double sectors in about 20-30 sectors of asteroid finds.

I guess there's a real luck of the draw on this. I was just looking at my map and I have 4 for sure. I'm still looking around for more even though I pretty much have as many as i'm gonna need.

They do have one thing in common in that they generally have over 3000 asteroids. Two of them have 3400 asteroids, another has 3600, and the last one has 2700. So that high count makes it more likely i'm pretty sure.
Last edited by thestile; Feb 15 @ 11:45am
I have looked at the code and I don't think triple asteroid sectors are possible.

Of those sectors that can even spawn two asteroids (not all sector types can) I think the odds works out to something like 1 in 9 for the double asteroids.

So you'll see a bunch of sectors where there's one claimable asteroid, but those are sectors which _can't_ spawn two.

Otherwise they'd be practically everywhere.
Eye Aye Feb 15 @ 6:28pm 
I have been in systems with triple asteroids a number of times and they were all in Xanion and up sectors as I recall. Now I hadn't played the game for a while, until just recently, so its quite possible the Code has changed. Just about everything else has LOL.
I have come across systems with two, not frequently but they happen. I normally just sell Asteroids so its no big deal for me.
Ah. I see. Going on the sector names it's 1 in 27 for large asteroid fields with no inhabitants or POI wrecks, 1 in 18 for those with wave-defense inhabitants, no chance for any other asteroid fields, because it's only when the maximum is 2 that you get two bites at the ⅓ apple, half the defended large fields get two bites but only a third of the empty large ones.

"sectors/asteroidfield.lua" 135 lines --0%-- (1 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/asteroidfieldminer.lua" 113 lines --0%-- (2 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/containerfield.lua" 134 lines --0%-- (3 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/defenderasteroidfield.lua" 128 lines --0%-- (4 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(1, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/functionalwreckage.lua" 125 lines --0%-- (5 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/loneconsumer.lua" 186 lines --0%-- (6 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/loneshipyard.lua" 151 lines --0%-- (7 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/lonetrader.lua" 152 lines --0%-- (8 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/lonetradingpost.lua" 167 lines --0%-- (9 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/massivecontainerfield.lua" 138 lines --0%-- (10 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/miningfield.lua" 207 lines --0%-- (11 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/pirateasteroidfield.lua" 138 lines --0%-- (12 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(1, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/piratefight.lua" 140 lines --0%-- (13 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(1, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/resistancecell.lua" [Read errors][readonly] --No lines in buffer-- (14 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/smallasteroidfield.lua" 127 lines --0%-- (15 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 1) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/wreckageasteroidfield.lua" 161 lines --0%-- (16 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33) "sectors/xsotanasteroids.lua" 149 lines --0%-- (17 of 17): contents.claimableAsteroids = random:multitest(maximum, 0.33) local maximum = random:getInt(0, 2) contents.claimableAsteroids = random:multitest(maximum, 0.33)
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