Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's also some hardcore combat games where there's shipbuilding but it's not a main attraction, Nebulous and Children of a Dead Earth.
Genesis Alpha one maybe?
It doesn't have much in the way of ship to ship combat and the away missions are in a lot of cases closer to wave shooters than actual missions but the whole building and defending your ships interior is pretty well done.
I guess there are plans to improve the economy and add player owned stations but given the glacial pace of development this may or may not happen in our lifetime.
It has spaceships, which can fight submarines, tanks, airships, or... whatever this thing is.
Hadn't expected to see spaceships in a game that starts you out with galleons, From the Depths is looking very fun. Edit: wow, a build mode so clunky I couldn't take it.
Ah. Then let me recommend Juno: New Origins if you're after more hardcore vehicle-design challenges and can take a comparatively heavy dose of small-shop jank lurking just under the surface.
In particular the career mode missions are deceptively well structured, KSP's suborbital contracts seemed like throwaways, I never really bothered with them. Doing Juno's early Fireworks contracts profitably for instance is tuned to a chef's kiss, they will progressively teach you things. Also true of the Explorer contracts.
No combat, and the game's trying with remarkable, entertaining and irritatingly partial success to straddle the divide between phone game and a full-on CAD-lite/engineering design workshop. The more hardcore stuff (thoroughly hardcore by game standards, still pretty much toys in reality) is basically there if you want it, you're left to figure out a lot yourself.
The thing that irritated me most early on was that only designated cargo holds can contain payloads, the boxes and whatnot some contracts ask you to carry will just clip right through fairing walls and also through anything they intersect in your designs; and while the boxes will attach to surfaces in the designer they don't stay attached in the game world. Which the game does kinda tell you somewhere appropriate, but you probably won't see it until *after* you discover that fairings won't contain small objects like payloads. You really have to bring a ready supply of forgiveness and tenacity, I'd say if that doesn't feel like a showstopper to you then call this a hard recommend, the game's fully worth the money and time if you've got that to give, for the subtleties in vehicle design you can achieve and several missions require if you're going to do them profitably. Dune buggies were giving me fits until I dove in to real-life suspension-tuning-hobbyist websites; airplane stability was giving me fits until I remembered about dihedral and looked up some other stuff, you can wedge your progression if you're just nabbing techs off the tech tree without a plan to recoup their cost, la la.
It was good though imo
The game has been redesigned so many times now that nothing is quite right in that regard.
I used to play it a lot but found that every time I returned all my designs were now defunct and I had to relearn much of it.
I have just stayed away the last few years, hoping that at some point it will hit 1.0 and I can return to it without more drastic changes.
Wonderful building.
Once you have an understanding of what is going on in EGS the Reforged Eden overhaul mod will add alot more challenge and things to do.
Star Valor
Top down view no building, but tons of customization of the pre made ships.