Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanx Mate.
I'm Pretty sure I DO NOT Have a Fighter BluePrint... I've been 'Kind of'... looking at how that all Works, and I'm not getting much out of it... because I'm Pretty Sure I NEED a BluePrint.
However... Oh Yeah: That's Right I did Purchases a Single Salvaging Ship (On Sale) to ensure it worked (The R-Salvager Did Not (No Transport Block))... and then later the Adventure Gave me Several Mining Ships for Completing the Fighter Mission.
But with everyone happening... Learning to Use Fighters... Seeing what My New Ship Could Do... Fighting Ships that were a lot Tougher; I only notice This and That... Now and Then.
So Yeah... I'm pretty confident, that's what Happen. Uh...So Nevermind... We Got This One. ROLF!!!
Thanx Mate :D
I can't imagine how you lost the pilots though, unless a crew quarters was blown off the ship. Maybe that would do it?
Although it should be noted that it really shouldn't be used for combat fighters.
Fighters piloted by high level pilots have a much higher life expectancy since they can evade attacks. So if you use the AI subsystem with combat fighters, you will lose fighters a lot faster than if you used regular pilots.