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Iron turrets shooting at Trinium seems to struggle more damage wise vs Trinium turrets.
What if different materials could provide different attributes?
-Iron? Denser chaingun rounds.
-Titanium? Lighter/faster missiles, with bigger payload.
-Naonite: It makes shields, so it could give plasma bolts more cohesion?
-Trinium: Makes docking fields for fighter bays, which could translate to more disruptive zappers.
And so forth (that's as far as I've unlocked so far)
I've heard this said, and last time I read the code it 100% applies to mining lasers (and I think salvaging too maybe).
But I'm not convinced that it applies to normal (i.e. not mining or salvage) weapons - despite some people swearing on stacks of old Moo2 manuals that it does. I just don't believe them. Show me the code.
- different material tiers are needed for both salvage and mining (you can mine/salvage one material "better" than your turret's material). If you are "live salvaging" an enemy ship, you will still damage them if your turret is the "wrong" material, but you will not gain the scrap from breaking blocks (or at least extremely little).
- in terms of stats, different materials have ON AVERAGE more base stats the higher the material. BUT those are averages, and the stat range is very wide. PLUS those stats are affected by tech level. A high TECH LEVEL iron turret might have higher dps than a lower tech turret of a higher material, but finding a turret of that tech level WITH the higher material will have a better chance at having higher stats. But... all stats in this game are VERY high rng. A tech 52 avorion turret has the highest POTENTIAL stats, but it's rng if you ever get close to that potential.