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I agree with you that these looped commands were extremely helpful and popular. But they aren't coming back. The devs want this game to play a certain way and nobody's going to talk them out of it.
There is a mod which brings back these commands. That's the best we're going to get.
also this game stagnant af. so many bug didnt get fixed.
When "out on mission" you can still visit them. That green square is where they are. They even say things when you arrive like "working hard captain, I'll have a report for you soon."
They can still be attacked and you can still come to their rescue.
The only and major fundamental change i really see is that you have to occasionally reissue the command.
I get the love of automation, I play RimWorld, factorio, and several other logistic games I can't remember the names of.
But the payoff for 5 seconds of action is still "over poweredly" good.
If the current system was first then they changed to the loop method; everyone would be complaining how unbalanced it is that they can just set a simple loop and get infinite resources forever with no real effort or work put in.
this sounds like someone who never played the game with automation.
I won't bother to correct you, since I wager you won't listen and definitely won't learn but this is completely wrong.
It doesnt seem like steam records when you purchased a game, but I do have 1042+ hours in the game. Which is almost double your 647.
But I'm not the kind of guy that weighs someones opinion based on their play time. All opinions are valid and judged on their own merit.
By all means disagree with my opinion, the world would be boring if we all agreed any way.
But dont try to stand on veterancy like it means any thing.
I'm also curious why these threads almost never point out that the primary reason for this change was to improve performance. The new mission system allows the game to *unload* all the ships throughout the duration. Even if the most min-maxed settups lose a little resource efficiency, the new system does allow the game to perform significantly better.
So...the mining loop issue doesn't affect me. I'm still in agreement with those who miss it, but I'll just point out that there are other ways around their "You must play our way" policy.
If you have played the game using automation you must not remember what it was like. The new method of click a spot, select "higher tier ores" and waiting for 20k ore to return is definitely not 'harder' than anything. It's trivial, abstracted and unengaging.
Sure, there's the chalk chewing part of snooping for captains that minimize encounters.
In the old method before you exhausted the sector - you get a handful of top tier ores, a lot of junk you sold off and you dealt with invasions and sometimes inter-faction warfare. You could even have the stations you were relying on be destroyed out from under you.
I find it hard to imagine someone who has experience in this game would so completely misstate the facts, but it is what it is.
I've played it both ways and I can assure it that it was both more engaging, more challenging and more rewarding without the mobile game missions.
Not here to argue about it, was just curious if anyone actually liked this. Seems like this game hasn't really gone anywhere in a while.
You're just being arrogant regardless of if we subjectively agree with you or not.
Also, "Game hasnt really gone anywhere in a while" suppose you just ignore the updates and news posts too? They released a DLC ages ago after the captain update and are working on a free one which revamps many systems at the moment.
Welcome to yet another reason I salvage in-sector: No way to nerf that without essentially removing salvage from the game. The enemies just keep coming, especially in the core. So they didn't really eliminate infinite resource farming...they just kind of shifted how we have to get to it.
But yeah: Players want to set up afk mining. Boxelware doesn't like it. And now we live here.
In fact the opposite is usually the case; usually it's people complaining that they could set the old r-loops to run forever, and they're pissed off that the mining command ends after 8 hours.
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So the _reason_ that I like that is because it shows a diversity of views and opinions and reminds us that there's not just 'one true' way to play this game.
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Personally I don't miss r-loops at all. They were a huge PITA to get right, and they relied on using a 'cheat'. E.g. exploiting the sector reloading mechanism.
Overall to me that means the _old_ way of doing it is the one that should have the crown for 'toilet gaming award'.
But that's just like, my opinion man.
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If you liked the _feel_ of the old r-mining loops (and not just merely the exploity nature of it all, magically conjuring resources from the ether), then I recommend you have a play around with SDK's Refinery subsystem mod.
Essentially it's an onboard refinery which takes one subsystem slot and slow chugs away chewing up all the raw ore in your ship's inventory.
I thought people were just talking out of their butts about infinite reasources, so that's why I responded that way.
Typically the mining loops which generated infinite resources were not in AI-controlled space. So we didn't have to rely on maintaining good relations because there weren't any. Just adequately arm the mining fleet and let it fly. Come back any time to collect. That was what got the loops removed: It could be set up to generate infinite income.
But...we still have infinite income. Credit income literally prints itself with the right station infrastructure, and salvage in-sector still exists. True, it's a slow trickle by comparison, but it works. So removing mining loops (again) was a solution which not only failed to correct the problem, but also introduced new problems. Anyone remember Hazard Zones as a "solution" to cargo raiding?
I see a pattern here.
Looking to start playing the game, what is the mod called, how can I get it?
I don't have a direct link and can't remember the exact name of it. Have a look around on the Workshop and it will probably pop up after a couple of searches. Try "Looped Map Mining" or some variant thereof.