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Exactly what functionality you will miss and what will frustrate you varies, so I recommend starting off a "disposible" game to see and then go at it to change what you dislike the most.
For me, I play without the build knowledge for starters, and then some mods to change the orders, carriers / fighters and order chaining.
For example, map missions have replaced the "mine-refine-repeat" loop; some people feel that it's better, some... not so much.
Check it out for yourself and decide what you like/don't like about vanilla, then add mods to suit your taste.
I did initially find the Building Knowledge pretty annoying, although i feel it does prevent you from bum rushing to the later materials, which im entirely guilty of and makes the game a bit more linear, which i like. One thing i DONT like is the fact i cant ever find any DAMN TURRETS lol
Turret Factories. Go build what you're looking for. No, really. Type "turret" into the search box at the top-left of the map screen, and they're suddenly all over the place.
What frustrates me is trying to find specific subsystems in quantities high enough to research them into a usable tier.
But if you want to "Buy" base model turrets I use a mod that makes you pay for that with cash only, and modifications you have to hunt for parts.
But there are mods that increases the drop rate of stuff if you want more items, however expect more junk though, especially civillian turret systems :P