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Show me the screen and I'll try to help you. ^_^
Group 1 are all autos in this particular shot.
Seems like they should just work exactly like the defense turrets but while those are hammering everything in sight the others simply wont fire. They do overheat very quickly but I'd think the AI would still fire them.
And yes I have tried autofire and attack target as well.
I need clarification on the rest of the post. Weapon Groups 2 and 4 are not set to any mode, which means they have to be fired manually. Is this the issue you're having?
Group 4 is a salvaging turret.
Try popping open the console (key: ' ) and see if there are any errors popping up.
Are you running any mods at all? Many of the mods on the Workshop have been broken by patches over the years.
Maybe I am misinterpreting what it means by this and I still indeed need gunners even though its not telling me I do?
Have you tried removing the XSTN-K VI and/or the approach Weaver proposed about using a second ship with the same build (can't say this "happens all the time though...never had this happen to one of my ships)?
I have not tried removing the VI sub but will. I will also try switching the manuals to auto and see if those can fire.
Try relocating the turrets? Also, did you try building an identical ship to see if the problem is limited to just that existing entity?
What should be noted though is if I use those same turrets manually they work fine.
So sometimes it is worth a bit of troubleshooting. Dig a little. Test things that might be malfunctioning. As far as Avorion has come over the years, it does still have a lot of issues.
Fly to a known pirate sector. (for testing)
They should then automatically shoot at anything red, and the point defense will shoot down any missiles