Avorion

Avorion

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Blasticader Jan 25, 2023 @ 11:50am
Subsystems Temporary or permanent
What difference does it make if I install these permanent or temporary? Are there pros and cons to either?
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Showing 1-11 of 11 comments
Weaver Jan 25, 2023 @ 11:53am 
There are substantial bonuses to many subsystems when permanently installed; some more valuable than others. Some systems can only be installed permanently.

The systems should tell you what bonuses are available in the lower half of the window.
EzRyder Jan 25, 2023 @ 11:58am 
a lot of permanent upgrades have much greater specs

and just fyi, most can still be removed but only at a ship yard --EDIT-- Equipment Dock
they also move up if you use that ship to template too a larger ship (you keep them so long as the new ship has enough slots for them) like from the workshop or your own saves
Last edited by EzRyder; Jan 25, 2023 @ 6:26pm
rickcarson Jan 25, 2023 @ 1:24pm 
You can remove 'permanent' subsystems at approx 3km away from EQUIPMENT docks or mobile EQUIPMENT merchants. There's a green icon which pops up at the top of the screen to let you know when it's safe.
Turuk Makto Jan 25, 2023 @ 1:33pm 
The mod tells you exactly what the advantage of permanently installing it is.
Last edited by Turuk Makto; Jan 25, 2023 @ 1:37pm
LORDSOL Jan 25, 2023 @ 4:18pm 
ya you don't loose them if you get destroyed
Weaver Jan 25, 2023 @ 5:07pm 
I have yet to see a convincing argument in favor of temporary installs. Equipment Docks might be a bit rare in early game, but by the time you hit the Barrier, you should be tripping over them every 2 sectors.

I don't think I can even remember a time when I temp-installed for the purpose of keeping a "flex slot."
rickcarson Jan 25, 2023 @ 8:14pm 
Originally posted by Weaver:
I have yet to see a convincing argument in favor of temporary installs. Equipment Docks might be a bit rare in early game, but by the time you hit the Barrier, you should be tripping over them every 2 sectors.

I don't think I can even remember a time when I temp-installed for the purpose of keeping a "flex slot."

I did it yesterday, because I was playing with a 'refinery subsystem' mod. The subsystem is clearly (and obviously) better when installed permanently, but I did it temporary because having the slot flexible was better.

When I'm playing through the game and I get to that trinium/xanion region and start installing multiple shields I usually also install a temporary power generation subsystem. Temporary is better here because I can easily swap them out for the power artifact (when I start farming that)

I will less frequently use a combat/unarmed/arbitrary subsystem to add a few more guns, but the bottleneck there is having good guns. So temporary is better because when I farm the extra guns artifact I can straight up swap that in and end up better.

I'd do the same thing for hyperspace modules, but (IIRC) they only get the extra range on permanent install. It's noticeably less convenient, because otherwise as new/better drops came along I'd upgrade the range on the escorts (and then eventually the lead ship) in my main battlefleet.
Weaver Jan 25, 2023 @ 8:22pm 
Originally posted by rickcarson:
Originally posted by Weaver:
I have yet to see a convincing argument in favor of temporary installs. Equipment Docks might be a bit rare in early game, but by the time you hit the Barrier, you should be tripping over them every 2 sectors.

I don't think I can even remember a time when I temp-installed for the purpose of keeping a "flex slot."

I did it yesterday, because I was playing with a 'refinery subsystem' mod. The subsystem is clearly (and obviously) better when installed permanently, but I did it temporary because having the slot flexible was better.

When I'm playing through the game and I get to that trinium/xanion region and start installing multiple shields I usually also install a temporary power generation subsystem. Temporary is better here because I can easily swap them out for the power artifact (when I start farming that)

I will less frequently use a combat/unarmed/arbitrary subsystem to add a few more guns, but the bottleneck there is having good guns. So temporary is better because when I farm the extra guns artifact I can straight up swap that in and end up better.

I'd do the same thing for hyperspace modules, but (IIRC) they only get the extra range on permanent install. It's noticeably less convenient, because otherwise as new/better drops came along I'd upgrade the range on the escorts (and then eventually the lead ship) in my main battlefleet.

Oh, for sure, I know some people have done that. I was just saying that I personally haven't seen the need. Temp-install simply isn't a part of my gameplay loop. I suppose I could imagine a time when it would be necessary...but it hasn't been yet.

I refer you back to when I said "people play the same game in different ways." It's
surprising how true that ends up being in a lot of cases.

EDIT: Rereading that response, I can imagine how it might read a little "snippy," but I've taken my sleep aid for the night and really don't mean it that way. Just reaffirming that we have different playstyles. Nothing bad is meant by it. ^_^
Last edited by Weaver; Jan 25, 2023 @ 8:24pm
LORDSOL Jan 26, 2023 @ 3:12am 
you dudes that spew out endless dribble instead of actually answering the question must confuse the crap out of newb's
Weaver Jan 26, 2023 @ 7:12am 
Hmm...looks to me like the question has been answered.
rickcarson Jan 26, 2023 @ 3:27pm 
Originally posted by LORDSOL:
you dudes that spew out endless dribble instead of actually answering the question must confuse the crap out of newb's

There were two questions my dude, and one of them was the sort of open ended question designed to elicit discussion:

> "Are there pros and cons to either?"
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Date Posted: Jan 25, 2023 @ 11:50am
Posts: 11