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You have to be kidding me. Sounds more like the developer isn't bothering to optimize the game.
4 Gig for a voxel game. There are more textures in Minecraft 1000 times over with room to spare.
Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.
Apparently the dev doesn't know how to code.
then do it better instead of ♥♥♥♥♥♥♥♥ about your bad pc here. we are in 2020 games will indeed take more and more vram on max settings.
But textures are not the whole story anyway. The number of rendered triangles/pollies, skyboxes, Shaders all use vram. (especially shaders now days)
But yeah, if your card only has 4gb of ram your going to run into issues with more modern games whether they give you a message letting you know or just try to cope with it silently.
Clearly you know very little about voxel generation. Also, comparing Avorion to Minecraft is childish at best (one isn't procedurally static while the other is.)
It's early access, still in development and therefore in many points still not fully optimized. What do you expect? A full polished Triple-AAA finished product which is on the market for 5 years?
Sometimes I really think evolution is going backwards in many cases.
So, rant about the developer not knowing how to code, after such a ridiculous comment about Minecraft's textures compared to Avorion? There's a strong irony there... Unless, of course, you have a library of games you have developed that we're just not aware of, and you are speaking from a viewpoint of experience? I'd give the benefit of the doubt there, but your observation about textures doesn't exactly encourage thinking you know game mechanics too well...
The number of textures doesn't affect the performance of a game engine nearly as much as the resolution / density of those textures. And voxel / bloxel based games are heavy hitters on hardware, with all of those textures on each and every building block in range having to be accounted for. As a minor digression, you do know that the high-resolution texture revamp for Minecraft was actually cancelled recently due to the steep requirements it was creating, right?
If you want childish Minecraft-like block textures to minimize your graphics memory requirements, there's more than a handful of other voxelized space ship building games out there. Until then, if you want play Avorion, maybe don't set your graphics to mega-ultra-stunning settings and try to blow up your GPU?
It is so easy to call someone incompetent in something, yet the fact is that the person you call incompetent have developed Avorion game engine alone as a hobby from the ground-up and personally integrated all the procedures and modules required for the game to look as polished and shiny as it does, while you are just an arrogant dumbass, who doesn't even know how V-RAM works.
OH BURN!!!
This game will run on practically anything. I play all the time on an old laptop with AMD integrated graphics.
I assume this is the warning this thread refers to:
https://steamcommunity.com/sharedfiles/filedetails/?id=1976305393
You only get this warning when you max out the graphics settings.
Right now, I am playing with all graphics settings as high as they will go on my desktop PC with a GTX 750 TI. My VRAM usage is 1389 MiB, total VRAM usage is 1646/1999 MiB and the game is running at 70 FPS.
https://steamcommunity.com/sharedfiles/filedetails/?id=1976295509
https://steamcommunity.com/sharedfiles/filedetails/?id=1976295833
If you're having any issues, all you need to do is reduce the settings the game tells you to reduce in the yellow text at the bottom of the screen in the graphics menu. ie: player shadows, global shadows, planets, etc. Whatever it says.