Avorion

Avorion

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Why Does This Game Require More than 4 Gig of Vram?
I was messing around with the game, went through my settings for video, and I maxed out everything I could max out then I was given a warning letting me know the game could crash due to the fact my vram was being over drawn.

What is in this game which would use over 4 gig of Vram?

Seriously?
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Showing 1-15 of 15 comments
Arrax Shadowfang Jan 21, 2020 @ 5:08am 
Lots of graphic
MycroftCanadaNS Jan 21, 2020 @ 5:12am 
Originally posted by FreakyHydra:
Lots of graphic

You have to be kidding me. Sounds more like the developer isn't bothering to optimize the game.

4 Gig for a voxel game. There are more textures in Minecraft 1000 times over with room to spare.

Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.

Apparently the dev doesn't know how to code.
Last edited by MycroftCanadaNS; Jan 21, 2020 @ 5:13am
Stelio Jan 21, 2020 @ 5:34am 
Originally posted by MycroftCanadaNS:
Originally posted by FreakyHydra:
Lots of graphic

You have to be kidding me. Sounds more like the developer isn't bothering to optimize the game.

4 Gig for a voxel game. There are more textures in Minecraft 1000 times over with room to spare.

Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.

Apparently the dev doesn't know how to code.

then do it better instead of ♥♥♥♥♥♥♥♥ about your bad pc here. we are in 2020 games will indeed take more and more vram on max settings.
FD_Stalker Jan 21, 2020 @ 6:51am 
Now days even my GTX 1080TI is kind of outdated
ouch67 Jan 21, 2020 @ 7:05am 
Minecrafts textures are really low resolution... I mean look at them... They are awful.

But textures are not the whole story anyway. The number of rendered triangles/pollies, skyboxes, Shaders all use vram. (especially shaders now days)

But yeah, if your card only has 4gb of ram your going to run into issues with more modern games whether they give you a message letting you know or just try to cope with it silently.
OmniSanti Jan 21, 2020 @ 8:11am 
Originally posted by MycroftCanadaNS:
Originally posted by FreakyHydra:
Lots of graphic

You have to be kidding me. Sounds more like the developer isn't bothering to optimize the game.

4 Gig for a voxel game. There are more textures in Minecraft 1000 times over with room to spare.

Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.

Apparently the dev doesn't know how to code.

Clearly you know very little about voxel generation. Also, comparing Avorion to Minecraft is childish at best (one isn't procedurally static while the other is.)
pryt Jan 21, 2020 @ 8:27am 
Originally posted by MycroftCanadaNS:

Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.

Apparently the dev doesn't know how to code.

It's early access, still in development and therefore in many points still not fully optimized. What do you expect? A full polished Triple-AAA finished product which is on the market for 5 years?


Sometimes I really think evolution is going backwards in many cases.
CoinSpin Jan 21, 2020 @ 8:45am 
Originally posted by MycroftCanadaNS:
Originally posted by FreakyHydra:
Lots of graphic

You have to be kidding me. Sounds more like the developer isn't bothering to optimize the game.

4 Gig for a voxel game. There are more textures in Minecraft 1000 times over with room to spare.

Soon the game will be requiring 16 gig of ram, and 8 gig vram just to start playing it.

Apparently the dev doesn't know how to code.

So, rant about the developer not knowing how to code, after such a ridiculous comment about Minecraft's textures compared to Avorion? There's a strong irony there... Unless, of course, you have a library of games you have developed that we're just not aware of, and you are speaking from a viewpoint of experience? I'd give the benefit of the doubt there, but your observation about textures doesn't exactly encourage thinking you know game mechanics too well...

The number of textures doesn't affect the performance of a game engine nearly as much as the resolution / density of those textures. And voxel / bloxel based games are heavy hitters on hardware, with all of those textures on each and every building block in range having to be accounted for. As a minor digression, you do know that the high-resolution texture revamp for Minecraft was actually cancelled recently due to the steep requirements it was creating, right?

If you want childish Minecraft-like block textures to minimize your graphics memory requirements, there's more than a handful of other voxelized space ship building games out there. Until then, if you want play Avorion, maybe don't set your graphics to mega-ultra-stunning settings and try to blow up your GPU?
DivineEvil Jan 21, 2020 @ 9:05am 
V-RAM is responsible of calculating and feeding your display with Lighting, Shadows, Particles, Anti-Aliasing, Normal Mapping (which makes textures look 3D and responding to lightning), Glow and Illumination, Reflections etc etc, for every single block in the game in real-time. Of course you'd need a sufficient amount of V-RAM to being able to handle it.

It is so easy to call someone incompetent in something, yet the fact is that the person you call incompetent have developed Avorion game engine alone as a hobby from the ground-up and personally integrated all the procedures and modules required for the game to look as polished and shiny as it does, while you are just an arrogant dumbass, who doesn't even know how V-RAM works.
Last edited by DivineEvil; Jan 21, 2020 @ 9:07am
Maverick Jan 21, 2020 @ 2:09pm 
Originally posted by MycroftCanadaNS:
Why Does This Game Require More than 4 Gig of Vram?
It doesn't.
M4²⁰ Jan 21, 2020 @ 2:33pm 
Originally posted by Maverick:
Originally posted by MycroftCanadaNS:
Why Does This Game Require More than 4 Gig of Vram?
It doesn't.

OH BURN!!!
radkid10 Jan 22, 2020 @ 6:26am 
so you're going to have to spend $500 on a graphics card for 8 GB of vram oh well life sucks sometimes
xZilverUitje Jan 22, 2020 @ 6:34am 
Originally posted by radkid10:
so you're going to have to spend $500 on a graphics card for 8 GB of vram oh well life sucks sometimes
just look for an rx 580, those things are damn cheap nowadays.
Maverick Jan 22, 2020 @ 2:34pm 
Originally posted by xS1lv3r:
Originally posted by radkid10:
so you're going to have to spend $500 on a graphics card for 8 GB of vram oh well life sucks sometimes
just look for an rx 580, those things are damn cheap nowadays.
The title of this thread is misleading. The only graphics requirement[avorion.gamepedia.com] for Avorion is a minimum of OpenGL 3.0 support. You do not need 4gb of VRAM to play this game.

This game will run on practically anything. I play all the time on an old laptop with AMD integrated graphics.

I assume this is the warning this thread refers to:
https://steamcommunity.com/sharedfiles/filedetails/?id=1976305393

You only get this warning when you max out the graphics settings.

Right now, I am playing with all graphics settings as high as they will go on my desktop PC with a GTX 750 TI. My VRAM usage is 1389 MiB, total VRAM usage is 1646/1999 MiB and the game is running at 70 FPS.
https://steamcommunity.com/sharedfiles/filedetails/?id=1976295509
https://steamcommunity.com/sharedfiles/filedetails/?id=1976295833


If you're having any issues, all you need to do is reduce the settings the game tells you to reduce in the yellow text at the bottom of the screen in the graphics menu. ie: player shadows, global shadows, planets, etc. Whatever it says.
Last edited by Maverick; Jan 22, 2020 @ 2:41pm
Yeah, I only have 2 gbs of vram, and the only thing I have problems with, is loading areas, which I'd assume is down to bad hard drive sectors and an old cpu.
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Date Posted: Jan 21, 2020 @ 4:22am
Posts: 15