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Though yes, at the end of the day I feel like purifying miners should just be ditched entirely.
Sure, you can keep using the 'P' ones to avoid the refinement step, but at the cost of efficiency. Actually, before 1.0 the P ones were the only ones available (just called 'mining laser', without the 'P' or 'R' designation). The addition of the R was welcomed by the community back when they were introduced, so I kind of find it funny you want to 'revert' back to the old ways.
I prefer the system as it is, since it gives you more options. Also, it kind of makes more sense, as well as give a purpose to those material traders.
Btw, in the older version, the highest (as far as I can remember) efficiency you could hope to get was around 40%, where as with R-mining lasers you can get 80-90% easily.
The purifying miners are good for when all you've got is a small ship without much space to carry raw ores anyway, and it also makes setting up your first captains for mining missions easier since any ship can have purifying lasers added to it without the need of a cargo hold, but they quickly become obsolete once the need for bigger ships and more automated mining increases as you go towards the galaxy centre.
If you're only ever going to use that ship yourself, it is a bit pointless - you may as well use the subsystem slot for something else since the miner captain also comes with unarmed turret slots. If you're planning on sending that ship on a mining mission, however, the miner captain + mining subsystem will result in higher yields than either one on its own.
Tried it and i confirm that. Thank you, i'm keeping my miner system on the ship then.