Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Range, material, rarity, tech, specislties, material used to build the turret, amount of goods used to build a turret, everything will make your turret powerful of not.
But it's random, sometimes it will be OP, sometimes not.
You don't need to buy ammo to shot with cannons. All weapons have unlimited shots. They will only heat, and you need to wait a time to shot again.
Thank you Kane !
One Vision , one purpose ; Peace Through Power !
but when you "build", aka design a turret in the ship building menu, you will only change its appearance.
Your wlelcome, my dude..
So that's why it "looks to me" that i did nothing when i build the big turret on the ship building menu ...
So it does nothing ...
Idk if it's a "placebo side effect", but they look like that their fire range was increased ...
Turrets themselves are not affected by anything beyond potential power requirements. They also do not NEED turret mount blocks, as they can be installed on any flat surface of sufficient area; You just wont be able to modify their looks.
Turrets require no ammunition. Ammunition is only used for crafting turrets via Turret Factories.
Deeper into progression, you will encounter turret items with larger size and turret slot requirements - those will have overall better stats, but will rotate/track slower.
Okey, so sad.
I really thought that we could make via the Research station or Turret plant, our own turrets with their own stats, almost immediately, and choose wich techno do i gonna use (laser,gatheling,canons,bolters...).
When you reach mid-game, the variety of turret stats and types together with the increase in ship subsystem cap will make it a bit uncomfortable to use them. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as many copies of those turrets as you can afford.
Different turrets require different commodities, and you can acquire them either through trade, or by disassembling the turrets you dont need at Scrapyards... or by waging a war against a faction, that have stations producing them.
The only exception to that principle are rare "unique" turrets, which have very specific names and have very different stats and visuals compared to regular analogues.
Later down the line, you can accrue enough wealth to have your own Turret Factories (so that you wont need to pay crafting fees) and component factories to provide a steady supply of weapons for your fleet.
Turret factories also can craft by their own blueprints, and they come in all types accessible in the region a Turret Factory is located in. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary.