Avorion

Avorion

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PhoenixClaw Oct 11, 2021 @ 4:11pm
Goods delivery between stations
Hey everyone,

god a small question.. Before the update you had to use cargo shuttles to deliver goods from one of your factories to another. Now it's basically done remotely and directly sent to another station. Now to the question:
Is it possible to somehow speed up or change how many Goods get delivered? My problem is that I have a Steel factory that gets bottlenecked because of the fact that it's not getting enough scrap metal. My Scrap Metal Trader is always at full cargo tho, so it's just not getting enough from it.
Any way to speed that up?

Thanks for the replies! :)
Last edited by PhoenixClaw; Oct 11, 2021 @ 4:12pm
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Showing 1-14 of 14 comments
Anthelm Oct 12, 2021 @ 7:00am 
I think you must dock the 2 stations together, there is a topic about it, look at the pinned topics about station complexes. I think that's what you need.
xayl Oct 12, 2021 @ 7:46am 
yeah the stations got a transport-setting now. so you can connect them together with eachother. never done it so i cant say anything about the speed of the exchange but try what.
Weaver Oct 12, 2021 @ 8:12am 
My experience with docking stations is that they don't ALWAYS transport goods effectively. I have a Coal Mine and Scrap Metal Trader docked to my Steel Factory and it kept jamming just like yours did.

Occasionally I have to just go in and manually transfer cargo to get it working again. I think it must be a bug.

As far as Supply Factories goes...it's already an extreme inconvenience to have to split the stations up into multiple sectors, since most multiplayer servers cap the number of loaded sectors (mine's at 6). Now add to that the fact that my transport ships routinely drop a station or two from their orders list, forcing a manual checkup on EVERY SHIP to be sure they're doing their jobs.

"Inconvenient" doesn't even cover it. But...let's make some bug reports about these things and see if they get fixed. Most of the bugfixes over the last several patch have been user-reported, so they ARE listening to us.
LORDSOL Oct 12, 2021 @ 4:47pm 
Do you guys really think that there won't be back ups in supply and demand situations
Weaver Oct 12, 2021 @ 5:08pm 
I am confused by your question.
PhoenixClaw Oct 13, 2021 @ 6:00am 
Thanks for your replies! :)

Docking works, but not reliable and is kinda.. meh.. I don't want my stations to be stacked close to eachother.

I 'fixed' it in my own way.. I adjusted the math formular in the .lua scripts for goods transfer between stations to my likings. now they are faster again! :)
Russ Oct 13, 2021 @ 10:53am 
Originally posted by PhoenixClaw:
I 'fixed' it in my own way.. I adjusted the math formular in the .lua scripts for goods transfer between stations to my likings. now they are faster again! :)

Wanna post that edit? I'm getting this problem too and it's irritating!
PhoenixClaw Oct 13, 2021 @ 1:17pm 
Originally posted by Slick Idiot:
Originally posted by PhoenixClaw:
I 'fixed' it in my own way.. I adjusted the math formular in the .lua scripts for goods transfer between stations to my likings. now they are faster again! :)

Wanna post that edit? I'm getting this problem too and it's irritating!


Sure can do.
Depending on where you play.. If you play in a Singleplayer World, Open 'Avorion\data\scripts\entity\merchants\factory.lua'.
If you play on a Multiplayer Server, whoever is hosting the server (has access to the server files) has to open that exact same file. (Edit has to be done only on the server in this case, as it is handling all the calculations.)
In that file you search for the following:
"local amount = math.max(1, math.floor(25 / good.size))"

You should get two occurrences of that exact string.
The calculations it's doing by default basically means that the minimum goods transfer per cycle (1 cycle every 6 seconds) is 1 and the maximum is 25/[whatever the size of the good it has to transfer] (< Size = how many cargo slots it occupies for one unit of said good. e.g. coal has a size of 1, thus it transfers 25 per cycle. Scrap Metal has a size of 3 thus it transfers 8 per cycle (25/3=8.33 but it uses only round numbers)).

Means you can either just set the 25 to whatever you want and keep the math formular for different good sizes, or (what I did) set it to a fixed amount of X by replacing that line with
"local amount = math.max(1, X)" (replace X with whatever number you want it to transfer.

NOTE: You have to replace BOTH occurrences of said string in that file. Otherwise it will only adjust the value for either transfer or fetching goods.
fractalgem Oct 16, 2021 @ 5:13am 
Originally posted by LORDSOL:
Do you guys really think that there won't be back ups in supply and demand situations
A backup like "energy collector is full, destination is full" is fine.

If I understand him correctly, the situation is basically "energy collector is full, destination is empty, no transfer is happening"


Now, stations with multiple products are a different beast entirely, and IIRC there's no option to forcibly keep producing even when THOSE back up.

Byproducts are a pain...
Last edited by fractalgem; Oct 16, 2021 @ 5:13am
XyPeZ May 15, 2022 @ 7:56am 
If anyone wonders how to streamline byproducts in the form of ore scrap, simply dock/place resource stations to/near said byproducts and mount the necessary modules into them so they can refine the products. That way you just need to jump into the station that is getting full and refine real quick
fractalgem May 15, 2022 @ 5:46pm 
Originally posted by XyPeZ:
If anyone wonders how to streamline byproducts in the form of ore scrap, simply dock/place resource stations to/near said byproducts and mount the necessary modules into them so they can refine the products. That way you just need to jump into the station that is getting full and refine real quick
Ore scrap is fairly easy to deal with, yes. Gasses, on the other hand, seem like an absolute pain to try and balance/deal with the multiple outputs.
XyPeZ May 17, 2022 @ 10:32am 
Originally posted by PhoenixClaw:
Originally posted by Slick Idiot:

Wanna post that edit? I'm getting this problem too and it's irritating!


Sure can do.
Depending on where you play.. If you play in a Singleplayer World, Open 'Avorion\data\scripts\entity\merchants\factory.lua'.
If you play on a Multiplayer Server, whoever is hosting the server (has access to the server files) has to open that exact same file. (Edit has to be done only on the server in this case, as it is handling all the calculations.)
In that file you search for the following:
"local amount = math.max(1, math.floor(25 / good.size))"

You should get two occurrences of that exact string.
The calculations it's doing by default basically means that the minimum goods transfer per cycle (1 cycle every 6 seconds) is 1 and the maximum is 25/[whatever the size of the good it has to transfer] (< Size = how many cargo slots it occupies for one unit of said good. e.g. coal has a size of 1, thus it transfers 25 per cycle. Scrap Metal has a size of 3 thus it transfers 8 per cycle (25/3=8.33 but it uses only round numbers)).

Means you can either just set the 25 to whatever you want and keep the math formular for different good sizes, or (what I did) set it to a fixed amount of X by replacing that line with
"local amount = math.max(1, X)" (replace X with whatever number you want it to transfer.

NOTE: You have to replace BOTH occurrences of said string in that file. Otherwise it will only adjust the value for either transfer or fetching goods.
I did exactly that, but when the system becomes a passive sector, after you have been to 9 other sectors, it goes back to the other match again...
XyPeZ May 17, 2022 @ 10:35am 
I just checked the file out and it had changed it back to the original line...... Hoiw do I stop it from updating the file?
PhoenixClaw May 17, 2022 @ 4:37pm 
Originally posted by XyPeZ:
I just checked the file out and it had changed it back to the original line...... Hoiw do I stop it from updating the file?
You sadly can't. Whenever the game updates it will automatically overwrite the changes you've done to config files. thus you'll have to manually make those changes after each update..
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Date Posted: Oct 11, 2021 @ 4:11pm
Posts: 14