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Occasionally I have to just go in and manually transfer cargo to get it working again. I think it must be a bug.
As far as Supply Factories goes...it's already an extreme inconvenience to have to split the stations up into multiple sectors, since most multiplayer servers cap the number of loaded sectors (mine's at 6). Now add to that the fact that my transport ships routinely drop a station or two from their orders list, forcing a manual checkup on EVERY SHIP to be sure they're doing their jobs.
"Inconvenient" doesn't even cover it. But...let's make some bug reports about these things and see if they get fixed. Most of the bugfixes over the last several patch have been user-reported, so they ARE listening to us.
Docking works, but not reliable and is kinda.. meh.. I don't want my stations to be stacked close to eachother.
I 'fixed' it in my own way.. I adjusted the math formular in the .lua scripts for goods transfer between stations to my likings. now they are faster again! :)
Wanna post that edit? I'm getting this problem too and it's irritating!
Sure can do.
Depending on where you play.. If you play in a Singleplayer World, Open 'Avorion\data\scripts\entity\merchants\factory.lua'.
If you play on a Multiplayer Server, whoever is hosting the server (has access to the server files) has to open that exact same file. (Edit has to be done only on the server in this case, as it is handling all the calculations.)
In that file you search for the following:
"local amount = math.max(1, math.floor(25 / good.size))"
You should get two occurrences of that exact string.
The calculations it's doing by default basically means that the minimum goods transfer per cycle (1 cycle every 6 seconds) is 1 and the maximum is 25/[whatever the size of the good it has to transfer] (< Size = how many cargo slots it occupies for one unit of said good. e.g. coal has a size of 1, thus it transfers 25 per cycle. Scrap Metal has a size of 3 thus it transfers 8 per cycle (25/3=8.33 but it uses only round numbers)).
Means you can either just set the 25 to whatever you want and keep the math formular for different good sizes, or (what I did) set it to a fixed amount of X by replacing that line with
"local amount = math.max(1, X)" (replace X with whatever number you want it to transfer.
NOTE: You have to replace BOTH occurrences of said string in that file. Otherwise it will only adjust the value for either transfer or fetching goods.
If I understand him correctly, the situation is basically "energy collector is full, destination is empty, no transfer is happening"
Now, stations with multiple products are a different beast entirely, and IIRC there's no option to forcibly keep producing even when THOSE back up.
Byproducts are a pain...