Avorion

Avorion

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Zaidah Aug 3, 2021 @ 12:10pm
"Trade" command/trade route too efficient
With the "trade" command of captain for the trade route, once you get some money to invest, you can easily find spot where you do several million of benefit (sometimes up to more than 10 millions). And the command only takes between 10 and 15 minutes, if you do it in 1 shipment (which you can easily do with expensive goods once you have enough to invest). Thought ?
Last edited by Zaidah; Aug 3, 2021 @ 2:57pm
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Showing 1-15 of 21 comments
ViynShade Aug 3, 2021 @ 12:18pm 
this feels like mobile/idle gaming reather than management
ViynShade Aug 3, 2021 @ 12:20pm 
even trader of the skies has more interesting trading traderoute system (game is finished at the point they introduce it xd)
ViynShade Aug 3, 2021 @ 12:22pm 
kenshi had less anoying trading system
ViynShade Aug 3, 2021 @ 12:23pm 
even M&B warband
GrandmasterBow Aug 3, 2021 @ 12:48pm 
People want ♥♥♥♥ streamlined then complain that it's a mobile game once the work is done.

This is EXACTLY what being an admiral of a merchant fleet would be like. Receive the trade report, then choose which option to execute. You wouldn't hear from them until completed or under attack.

Trade is immensely powerful when you focus on it, just like every other profession in this game.
Zaidah Aug 3, 2021 @ 12:54pm 
The thing is, as it is now on the beta, mining isn't very efficient when tasking commander (even with R-mining weapons), whereas trading seems more efficient (time-wise) than if you were doing it by yourself.
ViynShade Aug 3, 2021 @ 1:58pm 
@grandmasterbow ppl wanted tools to spend less time in gui not to optimize management, fun and simulation out of the game.
Last edited by ViynShade; Aug 3, 2021 @ 1:59pm
ViynShade Aug 3, 2021 @ 2:07pm 
The most annoying part of manual trading is how many times you have to click.
GrandmasterBow Aug 3, 2021 @ 7:20pm 
What part of the fun and simulation was taken out by optimizing management?
Tanyon Aug 3, 2021 @ 10:25pm 
Originally posted by GrandmasterBow:
What part of the fun and simulation was taken out by optimizing management?

Control... I want to control MY MINING CARRIERS, I want to control the stations and good MY traders are gonna sell... Now you just select an area, click one of 4 items, give them a down payment and click a button.. then passively make millions... a ♥♥♥♥♥♥♥ monkey could play this game now.. but sadly he would die of old age or BOREDOM before he got out of titanium.
Zaidah Aug 4, 2021 @ 4:51am 
To add to the initial topic : it seems merchant captain have an increase odd of being attacked when using the "travel" command (even if it has a lot of armed turrets) even if you don't have any cargo, whereas using the "trade" command only seems to have a low % of getting ambushed (always below 10%), and this number (for the "trade" command) doesn't change even if you send ship to protect it.

I think it should be the other way around : an increased odd of being attacked (depending of how much you invest in the contract), and sendind escorting ship should be necessary to make these trade work, whereas simply travelling shouldn't increase the odds of getting ambushed simply because your commander is a merchant.
MaceX Aug 4, 2021 @ 5:46am 
In the 1.0, the trading commands was more complicated and confusing especially for new players. From the sounds of it. they tried simplify it in the 2.0. From this issue and considering that this is Beta, it sounds like trading may be an over powered issue that will probably just needs some balancing.
dezgard Aug 4, 2021 @ 7:53am 
Nothing wrong with the trader it's working normally :P

It's the games weird random (fake) economy the great deals have always been there to the keen eyed of us! the captain just see's it from the get go.

But yes the captain system is not finished and it shows as they do not interact with the economy properly i.e draining stock and filling stock at the places they are buying and selling, So infinite trades :P
Zaidah Aug 4, 2021 @ 8:26am 
Originally posted by dezgard:
Nothing wrong with the trader it's working normally :P

It's the games weird random (fake) economy the great deals have always been there to the keen eyed of us! the captain just see's it from the get go.

But yes the captain system is not finished and it shows as they do not interact with the economy properly i.e draining stock and filling stock at the places they are buying and selling, So infinite trades :P

It doesn't seem infinite as at some point I couldn't repeat the same trade even when selecting the exact same area. I'd like to know how it works though.

The imbalance seems to be the time it takes for the commander to do the trade compared to the profit you can make. It never takes more than 15 minutes/flight (which, when you invest a lot, will always be 1 flight anyway), which means that, at some point, you'll be able to make several millions every 15 minutes. Maybe it's the fact it's automated that makes it look so fast and efficient, but yeah now you really want to have merchant to earn money instead of selling iron and such, it gives such a huge boost.
dezgard Aug 4, 2021 @ 8:30am 
Originally posted by Zaidah:
Originally posted by dezgard:
Nothing wrong with the trader it's working normally :P

It's the games weird random (fake) economy the great deals have always been there to the keen eyed of us! the captain just see's it from the get go.

But yes the captain system is not finished and it shows as they do not interact with the economy properly i.e draining stock and filling stock at the places they are buying and selling, So infinite trades :P

It doesn't seem infinite as at some point I couldn't repeat the same trade even when selecting the exact same area. I'd like to know how it works though.

There is randomness to products selection, trade with it and watch the station he's trading with..nothing happens.
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Date Posted: Aug 3, 2021 @ 12:10pm
Posts: 21