Avorion

Avorion

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jephrey64 Jul 7, 2021 @ 11:22am
Pirates badly implemented, as usual
I was initially excited to learn about Avorion and explore its features, but the more I see, the less I like. As with every other space game, "pirates" are badly over-used and have no logic to them. There is no communication between sectors in Avorion, yet the pirates stream continuous reinforcements anywhere I attack them. Does this go on endlessly? Is there any point to attacking pirate ships, or are we supposed to pretend they're not there and wait for them to attack us?
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The Quiet Guy Jul 7, 2021 @ 11:35am 
It's not endless, at some point reinforcements stop coming.
Pirates in this game are basically just another faction that starts with really low standings, and the random attacking NPCs. I doubt the ones that attack a sector have anything to do with the ones that hold territory on the map, other than a shared name.
Attacking the pirates that hold territory on the map is no different from attacking any other faction.
Of course this is all based on my experiences with them and could all be wrong. But they seem to be 2 very different entities; the faction and the auto-hostile, random raiders.
FuryoftheStars Jul 7, 2021 @ 11:40am 
Originally posted by Haytu2:
It's not endless, at some point reinforcements stop coming.
Pirates in this game are basically just another faction that starts with really low standings, and the random attacking NPCs. I doubt the ones that attack a sector have anything to do with the ones that hold territory on the map, other than a shared name.
Attacking the pirates that hold territory on the map is no different from attacking any other faction.
Of course this is all based on my experiences with them and could all be wrong. But they seem to be 2 very different entities; the faction and the auto-hostile, random raiders.
From my observations, I believe you are correct. The ones that raid sectors are just "random" events that trigger and spawn em out of thin air. They have no relation to the pirates holding territory (in regards to chance/frequency of attacks being relative to distance from their holdings or their relative strength), though I imagine that if you were to find a way to improve your relations standing with them, then the random spawns (of the same faction) may not attack you.
LORDSOL Jul 7, 2021 @ 12:44pm 
killem for the rewards its an endless supply of research items
Last edited by LORDSOL; Jul 7, 2021 @ 12:56pm
MaceX Jul 7, 2021 @ 12:57pm 
If you attack pirates in something like an asteroid field, I think that you deal with like 3 or 4 waves of reinforcements.

A big purpose for pirates that attack occupied sectors of other faction is for you to help fight the pirates and get rep with that faction. Trading and missions have a limit before you can no longer can gain rep from trading or missions. To get across that Rep threshold to be able to request an alliance, you need to help defend against pirates.
jephrey64 Jul 7, 2021 @ 1:13pm 
Okay, thanks. I've been joining in pirate defense when possible.
D K Jul 8, 2021 @ 2:14pm 
Originally posted by jephrey64:
I was initially excited to learn about Avorion and explore its features, but the more I see, the less I like. As with every other space game, "pirates" are badly over-used and have no logic to them. There is no communication between sectors in Avorion, yet the pirates stream continuous reinforcements anywhere I attack them. Does this go on endlessly? Is there any point to attacking pirate ships, or are we supposed to pretend they're not there and wait for them to attack us?

I've played 100s of space games that have WAY more arbitrary pirate attacks. Kill them, loot them, and move on with the damn game ya ninny.
jephrey64 Jul 8, 2021 @ 5:51pm 
What made you think I was commenting on the quantity, ya ninny? Feeling a little defensive?
Joetheknight406 Aug 25, 2024 @ 7:12pm 
Originally posted by LORDSOL:
killem for the rewards its an endless supply of research items
I love pirates for exactly THIS reason. And scrapping/selling their corpses
Peely Aug 25, 2024 @ 10:48pm 
Pirates are a very small part of this game. Once you know what you're doing they will become unwitting Cannon-fodder. Enjoy the other 99% of this excellent Sandbox. Good Luck matey. Got an Oil Rig to finish Greebling...
Sasheria Aug 26, 2024 @ 6:15am 
My control area (around 10-15 stations) I have captains in my stations that will auto attack enemies (I have hangers in my stations) and another station does "auto salvage"
Lorkanius Aug 26, 2024 @ 6:28am 
Originally posted by Sasheria:
My control area (around 10-15 stations) I have captains in my stations that will auto attack enemies (I have hangers in my stations) and another station does "auto salvage"

I am wondering, how do you tell your captains to "auto attack" pirates?
You mean stations with Auto Turrets in general or?
Sasheria Aug 26, 2024 @ 7:28am 
Originally posted by Lorkanius:
Originally posted by Sasheria:
My control area (around 10-15 stations) I have captains in my stations that will auto attack enemies (I have hangers in my stations) and another station does "auto salvage"

I am wondering, how do you tell your captains to "auto attack" pirates?
You mean stations with Auto Turrets in general or?

If you have a captain in the station, you can say "attack all enemies" so the moment the pirate attacks (sometimes they fly in neutral) the moment they turn red, the station attacks.

If you have a hanger, it starts launching the fighters the moment they warp into your sector.

(before I got fighters/hanger, I was building some long range guns that has like 20+ KM range (longest is like 38 I think)
Lorkanius Aug 26, 2024 @ 8:08am 
Originally posted by Sasheria:
Originally posted by Lorkanius:

I am wondering, how do you tell your captains to "auto attack" pirates?
You mean stations with Auto Turrets in general or?

If you have a captain in the station, you can say "attack all enemies" so the moment the pirate attacks (sometimes they fly in neutral) the moment they turn red, the station attacks.

If you have a hanger, it starts launching the fighters the moment they warp into your sector.

(before I got fighters/hanger, I was building some long range guns that has like 20+ KM range (longest is like 38 I think)

Alright thanks, sounds cool. Yeah I already found like a 3 slot gun, in german its called "dicke emma" like fat emma or big bertha probably lol which basically 1 or 2 shots a pirate and its quite hilarious lol
Last edited by Lorkanius; Aug 26, 2024 @ 8:09am
Sasheria Aug 26, 2024 @ 8:22am 
note: the longest range I got is around 38km, but I am sure there can be longer range ;)

But the fighters keep my base safe.
Night Writer Aug 26, 2024 @ 12:22pm 
Originally posted by Sasheria:
note: the longest range I got is around 38km, but I am sure there can be longer range ;)

But the fighters keep my base safe.
Longest Range in the game I have seen through 2 galaxies is Exotic/Legendary Seeker Shot enabled Rocket launchers with the Prefix "LONG RANGE" in the name. They will Auto Fire out to 62km. And they are ridiculously effective. Mount 4 of these on a station, and grab some popcorn, Pirates and Xsotan Invasions are now the last thing you worry about.

Also in case you never tried those Coaxial Railguns, that do 30,000 + damage.. They can be converted into Fighters that do 3,000+ damage per shot. (At Xanion Tech Levels by the way)

Simple Math:

(Because Fighters attack the same target in groups)

12 Fighters at 3,000 Damage = 36,000 Damage (per shot.)
24 Fighters= 72,000 Damage (per shot.)
120 Fighters (Maximum Fighters Possible from a single Source all in 1 squad)= 360,000 Damage (Per Shot.)

Get one with the "Anti"-Prefix and you have up to+300% Hull Damage.

360,000 + 300% Hull Damage = 1,440,000 Damage per shot, once the targets shields are down.
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Date Posted: Jul 7, 2021 @ 11:22am
Posts: 16