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Pirates in this game are basically just another faction that starts with really low standings, and the random attacking NPCs. I doubt the ones that attack a sector have anything to do with the ones that hold territory on the map, other than a shared name.
Attacking the pirates that hold territory on the map is no different from attacking any other faction.
Of course this is all based on my experiences with them and could all be wrong. But they seem to be 2 very different entities; the faction and the auto-hostile, random raiders.
A big purpose for pirates that attack occupied sectors of other faction is for you to help fight the pirates and get rep with that faction. Trading and missions have a limit before you can no longer can gain rep from trading or missions. To get across that Rep threshold to be able to request an alliance, you need to help defend against pirates.
I've played 100s of space games that have WAY more arbitrary pirate attacks. Kill them, loot them, and move on with the damn game ya ninny.
I am wondering, how do you tell your captains to "auto attack" pirates?
You mean stations with Auto Turrets in general or?
If you have a captain in the station, you can say "attack all enemies" so the moment the pirate attacks (sometimes they fly in neutral) the moment they turn red, the station attacks.
If you have a hanger, it starts launching the fighters the moment they warp into your sector.
(before I got fighters/hanger, I was building some long range guns that has like 20+ KM range (longest is like 38 I think)
Alright thanks, sounds cool. Yeah I already found like a 3 slot gun, in german its called "dicke emma" like fat emma or big bertha probably lol which basically 1 or 2 shots a pirate and its quite hilarious lol
But the fighters keep my base safe.
Also in case you never tried those Coaxial Railguns, that do 30,000 + damage.. They can be converted into Fighters that do 3,000+ damage per shot. (At Xanion Tech Levels by the way)
Simple Math:
(Because Fighters attack the same target in groups)
12 Fighters at 3,000 Damage = 36,000 Damage (per shot.)
24 Fighters= 72,000 Damage (per shot.)
120 Fighters (Maximum Fighters Possible from a single Source all in 1 squad)= 360,000 Damage (Per Shot.)
Get one with the "Anti"-Prefix and you have up to+300% Hull Damage.
360,000 + 300% Hull Damage = 1,440,000 Damage per shot, once the targets shields are down.