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so you tell me that a naonite ship, worth 100k naonite, can't pull a station that is just 10 blocks long and 1 block wide?
but it can pull a 700k cargo....
What is the benefit of docking the mines/stations together?
Is it just the "instant materials transfer"?
From a logistics standpoint, this is just a faster transport layer; it's only shortening the length of the conveyor belt between the producer and consumer, and has no impact on the speed of continuous production. To put it another way, it appears to me that this is just a way to spend several hours setting up, with the end result being that production would start up a few seconds sooner after you push the button... if there weren't a 10 minute delay between when you tell the station to exit transport mode and when it actually starts production.
To put it another way: Either the resource production on the input side is able to keep up with the output factory's needs, or it isn't; how quickly the materials arrive is only a factor if the travel time is enough longer than the production cycle that the destination factory runs out of materials before the next batch arrives. It's latency vs bandwidth, and the bandwidth in this scenario is however much can be transported by both stations' shuttles, if need be... which should be more than sufficient even at a distance of multiple kilometers.
So here's my question: Am I missing something?
Ah, so it's not about production speed at all! Now it makes much more sense; thank you.
-Instantaneous transfer of materials. This is important on stations that consume goods faster than shuttles can transfer from a single station. I can't name one, but I know there are a few related to water.
-Performance improvements due to less shuttles.
-Using docks does not occupy one of the three shuttle slots each station has.
-A gigantic station looks very cool.
-Even if you have to use shuttles to transfer goods between the child stations of the complex, the shuttles have a shorter range to fly between the docked stations.
-Easier and faster picking up of goods from the stations for players due to the stations being closer together, thus reducing flight time from station to station.
Station complexes aren't worth it for most small production chains, but it is just something cool that the docking mechanics allow.
Thanks for the more in-depth explanation, though; good info.
... although I may have to disagree about it being "not worth it" for small production chains; I can easily see how (for example) stacking your water collector, solar collector, and carbon extractor onto your potato farm to effectively make a single entity could be advantageous. It might even be more advantageous for smaller production chains than for larger complexes, if I'm understanding the mechanics correctly.
Before anyone runs me through the Tech Support Ringer, yes, the following has been checked, rechecked, checked Ad Nauseum, and checked again:
-All three stations are in Transport Mode before attempting to move them
-All three stations are dock-to-dock
-All three stations have correct Crew
-All three stations have had their Crew paid
-All three stations have a Captain
-All three stations have enough onboard facilities to support Crew (Yeah, basically just don't bring up Crew...it's handled, they're fine, there's nothing of substance in this line of questioning)
-All three stations are part of the same chain (Corn Farm requires Water and Energy Cells)
-All three stations have enough Cargo Space to support the transfer of Goods
-All three stations are perfectly aligned (this was checked countless times during the troubleshooting process)
-All three stations have Docks which are exactly the same dimensions, alignment, rotation, placement, etc, etc
-All three stations had every type of Cargo enabled for pickup, just on the chance that disabling pickup of normal Goods had any kind of impact on this type of transfer
-Different sizes and positions of Dock blocks were used to see if the Dock's hitboxes were interfering with anything (like how Hangars won't pick up fighters if any part of the ship is longer than their hitbox)
-Any and all Mods have been disabled, and a new galaxy created for testing, JUST to put to bed any assertion that Mods were responsible for this not working
This simply does not work. It did...once...I can't think of anything that would have changed since then that would have had the impact of shutting this off. I even tried it in a brand new galaxy with 0 mods. Still nothing.
The only way this works is if I use up send/receive shuttle slots. Then it starts transferring instantly. But...the entire point of Docking Stations together is so that I don't have to use those shuttle slots.
Can anyone verify that this is working? Recent video proof would be amazing. At least that would tell me there's still an issue I need to fix on my end.
I forgot that the first four docks are reserved for NPC ships. That's why the transfer wasn't working.