Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Technically speaking the graphics pushes the GPU harder than the ships do. Ship block count is an engine issue. The game engine can't handle all the objects and models appropriately at a certain point hence the stuttering.
drop your LOD, lighting effects, and shadows to lower settings. Should keep that ship of yours from wrecking your pc.
Do you mean if theres no FPS limitation the GPU will go full power ?
The ship's saved in the same usual way as the others. About FPS, I can only talk about my own, and the FPS was capped at 120 when the 99% occured. Tho, the GPU usage also depends on the sector I'm in, as in, it's far worse in systems with nebulae than without and/or with a complex background in it.
If anything, I would have thought that it's a RAM issue and not directly a GPU one (though, I do have 8gb RAM). That is, judging from the Task Manager, which I don't know can be used as a reliable way to pin down the problem.
GPUs are designed to go to 100% usage. They are typically limited by heat and CPU. also depending on the style of GPU you have, heat would be less of an issue. Typically in a good PC tower, airflow and temperature are well controlled. a GPU won't run into issues as long as it's staying under 90C. Obviously the lower the GPU temp the better. I do believe the issue specifically is with drawcalls. I run an FX-8350(4.2Ghz OC) and an Nvidia GTX 1070 FE(2Ghz OC). and i can pull easily 200FPS on a 3 screen setup, 5760x1080 resolution. However if you add all the objects of a high block ship, my FPS tanks. but my GPU doesn't lockup. which leads me to believe that it's a CPU drawcall issue and the game engine not capable of keeping up.
The GPU will push itself as hard as it can all the time, as long as there isn't an FPS cap, or a CPU/PC bottleneck.
you will actually suffer MORE FPS issues if your GPU is NOT at 99%. the way it works is if a GPU is running full speed you'll get the most frames. If it's not at 99% there is something else interfering with the GPU not allowing it to go to 99%.