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Perhaps to clarify, you get 'x' number of ship cores for any given material level. For the demonstration, let's say for the fictional 'Unobtainium level material' you can build 10 (ten) ships.
You build one such Unobtainium level ship, reducing the count to 9 (nine) remaining ships you may build with that material.
Two days later you decide that you absolutely must be rid of it. You enter build mode as above, Un-safe, Ctrl+A and mash the Delete.
At this point, do you have 9 (nine) or 10 (ten) starter blocks to build ships?
I may experiment with that as I have at least two ships built that did not fully incubate or something. With Captains installed and everything looking normal as far as moral, etc., I am unable to issue commands directly (Select, 'F', 'Order', 'Escort' (or other); or issue commands via the 'F9' route. So they can be good guinea pigs.. not worth much else!
You don't need F9 to issue orders to your ships that are on same sector as you. Press F on them to open its "dialog", if i remember key right.
Also you can't issue orders to ship that you are flying yourself at the time.
Might be a difference in game settings, but there is definitely a limit to the number of ships I can make or buy. As mentioned in the edit in my post above, this is 'non-Creative', Single player... stock game, no mods. Not sure how many ships I built from each of the material types so far but my minimum requirements at a shipyard for either a ship or the bare starter block is 500 Avorion currently. I do have a number of stations... a fair number, and a goodly number of miners running around.
Definitely limits here on # of ships per material level.
Starter blocks, all the ships will have them, though that 'core' may be part of the ships structure rather than a cube marked core. If you take a ship apart, you'll find one. I just typically start with the core block and slap a saved design on it. If I'm in one of my 'exploring' ships, I will have spare officers and crew typically, and/or clone or academy facilities on board. Works for captures, rebuilds of abandoned ships as well as new-built ships in remote places where crew can be hard to hire.
Regarding the ship without the ability to take commands. She one other thing missing was that she had no drone. "T" got me nothing with her, which would normally put me alongside any other ship that I would try that with. Not for this one.
The lack of the ability to order that ship, as described does not work either directly or in the F9 map mode... which are issued from a different ship.
Oh, I did the experiment. At least for this ruptured duck, deleting the craft did NOT release another lower material starter block (or ship available) for material levels less than Avorion, which is my current 'blockage' to more ships.
Anyway, that's the clarification on the experiment.. and the oddity. Back to the OP....
Apologies for the digression.
Before doing so, I would counsel you rebuild the ship. You can apply a saved design or one from the Workshop as long as you have the resources available. You can make a template of a ship you have and like, in build mode. As well, you can rebuild the ship yourself.
As long as your ship has the basic functions (including being capable of taking orders remotely) you have no limits to the number of trials, tests or remodels you can put on a ship.
One hint though, if you do wish to delete the ship, Go to the Equipment Dock and remove permanently installed mods. Also set off crew, cargo and torps to another ship for safe keeping, prior to deletion.