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The main danger is that your small, lightweight block doesn't have much in the way of HP, so it could be destroyed by a collision. You have to be careful with it while it's in that state, and you should re-build it as something massive with lots of HP once it's where you want it.
It doesn't seem so, i even put a large drive on it, i didn't equip it with all personal, i didn't even got 1m/s wich normally is no prob at a normal ship.
Found the mine, alter it to be small, and then move it around with force turrets on a ship. Force turrets on the station won't work so well. Actually, I don't know that they'll work at all, but the mechanics are all wrong even if you use force turrets with "self push," because you'll rapidly move out of range of whatever you're using to push.
If you're going to follow Apellis's advice, it's not about the simple acceleration of the ship doing the pushing. It's about the total force the ship doing the pushing can exert. While the two are related, what you're looking for is a large amount of engine space _relative to the asteroid_, not a large amount of engine space relative to the pushing ship.
Suppose you've got a 4 slot ship massing 320 kilotons (320 million kg). It takes 320 million Newtons to accelerate it 1 m/s^s. An engine accelerating it by 200 m/s^2 is exerting 64 billion Newtons. If the asteroid is 200 million tons, that's an acceleration of 64 x 10^9 / 200 x 10^9 = 0.32 m/s^2.
If you have a 10 slot ship massing 32 million tons (32 x 10^9 kg) with an acceleration of 100 m/s^2, the engine is exerting 32 x 10^9 x 100 = 3.2 x 10^12 Newtons, 50x the force of the engine on the 4-slot ship. The mass is 100x as much even if the acceleration is half as much. 3.2 trillion Newtons accelerates a 200 mton asteroid by 3.2 x 10^12 / 2 x 10^10 = 160 m/s^2.
Note that you mentioned a total force of 94 million newtons from your force turrets. That's actually pretty small compared to the thrust developed by a small ship, let alone a large one. The advantage being force turrets don't require a collision to move something.
Oh, and it's important the check what the force turrets can do. Some push, some pull, some only push / pull the ship mounting the turrets, and don't affect other objects.
I'm just using numbers off the top of my head. When I get a chance I'll check the mass of my asteroid mines to get an idea how much force you need if you don't make them small first.
Coal mine: 367 million tons
Oil rig: 136 million tons
11 slot carrier (mostly Trinium): 877 kilotons
10 x 10 x 10 cube of iron stone: 204 kilotons
I’m kind of surprised at the difference, I thought both were the basic asteroid shape with some stuff added. I think I must have deleted some stone from the oil rig.
The takeaway is that a typical ship is MUCH lower mass than an unmodified asteroid. Ships also have an absurdly low mass, like 2% that of water, given the stated volumes.
My carrier has an acceleration of 101 m/s^2, so it’s developing 101 x 8.7 x 10^8 kg = 8.7 x 10^10 Newtons. About 1000x the 94 million newtons from the force turrets you mentioned. But it should only be able to push the coal mine by 8.7 x 10^10 / 3.6 x 10^11 = 0.24 m/s^2. Not very much.
Really, your best bet is to lower the mass of the asteroid unless you’ve got a REALLY big ship handy.
How big? Well, I’m finalizing a 15 slot ship that masses 3.3 million tons and accelerates at 113 m/s^2. That’s 3.7 x 10^11 Newtons, which accelerates 367 million tons at 1 m/s^2.
Maybe i accept some distances and create my mines where those asteroids are,
Did the ship crack? Or the asteroid?
One of these days I do want to try moving one. I've just had other priorities. I also don't interact with my mines very much, since in both cases they're sending their entire output to my factories via cargo shuttles.
As front shield i used a steady stone of x... (cant remember, 1 above trinium) with 2 block thickness. But at the end, as i wanted to push with some more speed at contact, my ship exploded completly ;) Soft touch works, using afterburner started to crush things out of the asteroid in k's.
I think my acceleration was around 600m/s. Also i had the complete front plated, maybe it is more useful to have just an extended toughspot instead a flat touchfront i used
If you select a block in the editor, you may notice that many blocks have a stat for damage reduction during a collision. The bigger the block, the higher the total damage resistance. Armor and stone both have pretty high resistance to collisions.
You could also alter the asteroid so it's got a similar tough plate that will resist damage when you push it. Assuming you convert the asteroid into a station before you try moving it.