Avorion

Avorion

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Bluelight Feb 17, 2018 @ 6:27am
Mineral Types!?
How do one know what material is best for what type of block.. I get that Naonite is great for shields and computer stuff.. But what exactly is computer stuff.. What is the best modules to keep on Titanium and what are the best stuff to upgrade to next mineral tier..? I don't get how the minerals affects things, some blocks like the engine looks worse with Naonite, but is it really? I don't know.. lol
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Showing 1-15 of 16 comments
Half Phased Feb 17, 2018 @ 6:44am 
Anything Titanium is good for, Trinium is better.

Ogonite is the best armour, Avorion is the best for Hull, shields, generators and basically any technical block.

Trinium is the best for thrusters, engines and integrity field generators.

The way it works is that as you go further into the game, materials get better. Trinium, then Titanium are the lightest materials, so any block where performance doesn’t scale with material (engines and the like), Trinium provides the same effect for less mass. That’s why engines are worse when made out of naonite, as you get the same thrust, but they have to shift more mass.

Avorion can’t be made into armour, therefore for raw health, ogonite armour is the best, but is also the heaviest.
Last edited by Half Phased; Feb 17, 2018 @ 6:59am
Mattoropael Feb 17, 2018 @ 6:59am 
Basically the three materials of note for endgame:
  • Trinium: Lightest material in the entire game with insane adaptability (almost all blocks available)
  • Ogonite: Best Armor (but also 2nd-heaviest after Iron)
  • Avorion: Best block HP (but no armor), only non-Iron material with Inertia Dampener, Hyperspace Core bypasses rifts, highest performance for all tech blocks that scale with material

In your example, Engine performance does not directly scale with material (as in higher grade material giving more thrust), therefore the lower the mass the better, which is why "upgrading" from Titanium to Nanoite (a heavier material) gives you a performance downgrade (but a slight HP increase).

Mass: (in ascending order)
  1. Trinium
  2. Xanion
  3. Titanium
  4. Nanoite
  5. Avorion
  6. Ogonite
  7. Iron
Last edited by Mattoropael; Feb 17, 2018 @ 7:05am
Zara Feb 17, 2018 @ 8:13am 
All I'll add to this is a list of things that are best keep titanium, then trinium when you get it.

Cargo Bay (relies on uninterrupted volumn)
Crew Quarters
Engine
Thruster
Hangar
Integrity Field Generator
Computer Core
Hyperspace Core (upgrade to Avorion ASAP)
Flight Recorder
Gyro Array

As I haven't looked into it, I can't comment on torpedo bays/storage yet
Last edited by Zara; Feb 17, 2018 @ 8:14am
Bluelight Feb 17, 2018 @ 8:21am 
Thanks a bunch guys.. Really appreciate it! Helpful stuff! :-)
Teralitha Feb 17, 2018 @ 10:45am 
weapons are scaled by mineral type also. you cant equip an avorian turret on a trinium hull, for example. However, an orgonite salvage turret can salvage avorion. Its a bit illogical.
Teralitha Feb 17, 2018 @ 10:47am 
Originally posted by Zara:
All I'll add to this is a list of things that are best keep titanium, then trinium when you get it.

Cargo Bay (relies on uninterrupted volumn)
Crew Quarters
Engine
Thruster
Hangar
Integrity Field Generator
Computer Core
Hyperspace Core (upgrade to Avorion ASAP)
Flight Recorder
Gyro Array

As I haven't looked into it, I can't comment on torpedo bays/storage yet

I think u mean xanion
Zara Feb 17, 2018 @ 10:58am 
Originally posted by Teralitha:
Originally posted by Zara:
All I'll add to this is a list of things that are best keep titanium, then trinium when you get it.

Cargo Bay (relies on uninterrupted volumn)
Crew Quarters
Engine
Thruster
Hangar
Integrity Field Generator
Computer Core
Hyperspace Core (upgrade to Avorion ASAP)
Flight Recorder
Gyro Array

As I haven't looked into it, I can't comment on torpedo bays/storage yet

I think u mean xanion


No? I mean what I said. Trinium is the lightest material, and so you want to keep the stuff I listed at Trinium since their material type doesn't affect their output
Mattoropael Feb 17, 2018 @ 11:28am 
Originally posted by Teralitha:
weapons are scaled by mineral type also. you cant equip an avorian turret on a trinium hull, for example. However, an orgonite salvage turret can salvage avorion. Its a bit illogical.

Turret material limits can be solved by using small hull plates of the relevant material as "turret mounts" though, so it's not that big of a deal to me, just an annoyance.
Teralitha Feb 17, 2018 @ 12:33pm 
Originally posted by Zara:
Originally posted by Teralitha:

I think u mean xanion


No? I mean what I said. Trinium is the lightest material, and so you want to keep the stuff I listed at Trinium since their material type doesn't affect their output
Well I cant say I agree with that, since when you upgrade parts trinium to xanion your stats improve, except for regular armor, but xanion doesn have that anyway.
Last edited by Teralitha; Feb 17, 2018 @ 12:35pm
Zara Feb 17, 2018 @ 1:14pm 
Originally posted by Teralitha:
Originally posted by Zara:


No? I mean what I said. Trinium is the lightest material, and so you want to keep the stuff I listed at Trinium since their material type doesn't affect their output
Well I cant say I agree with that, since when you upgrade parts trinium to xanion your stats improve, except for regular armor, but xanion doesn have that anyway.

Well as was said by someone else in the thread, for the blocks I listed (except for the Hyperspace Core), the only thing that improves for these blocks is HP, however for the most part, the mass increase is a larger detriment for thrust and pitch/roll/yaw, causing you to have to add more engines/thrusters.

You can do whatever you want, but this is what I've found to be true (unless it was changed in the combat beta update)
Teralitha Feb 17, 2018 @ 1:37pm 
Originally posted by Zara:
Originally posted by Teralitha:
Well I cant say I agree with that, since when you upgrade parts trinium to xanion your stats improve, except for regular armor, but xanion doesn have that anyway.

Well as was said by someone else in the thread, for the blocks I listed (except for the Hyperspace Core), the only thing that improves for these blocks is HP, however for the most part, the mass increase is a larger detriment for thrust and pitch/roll/yaw, causing you to have to add more engines/thrusters.

You can do whatever you want, but this is what I've found to be true (unless it was changed in the combat beta update)


Well I decided to test your opinion by upgrading a trinium hyperspace block to an xanion one. It added a small amount of health, mass and... hyperspace jump distance.

I checked a few other parts, and they also had improvements(but not all) along with a mass increase, and health increase. If you are concerned about mass increase then i suppose you have a point, but the other benefits make up for it in my opinion. You can play it however you want of course. I suppose you could keep trinium internal parts and then sell your xanion for cash. Just remember though, mass is a prerequisite for unlocking some of the upgrade slots. So having a little more mass isnt always a bad thing. Perhaps xanion needs to be tweeked a bit so it is noticably better than trinium. Perhaps on a larger scale it is significantly better.
Last edited by Teralitha; Feb 17, 2018 @ 1:39pm
Half Phased Feb 17, 2018 @ 1:45pm 
Originally posted by Teralitha:
Originally posted by Zara:

Well as was said by someone else in the thread, for the blocks I listed (except for the Hyperspace Core), the only thing that improves for these blocks is HP, however for the most part, the mass increase is a larger detriment for thrust and pitch/roll/yaw, causing you to have to add more engines/thrusters.

You can do whatever you want, but this is what I've found to be true (unless it was changed in the combat beta update)


Well I decided to test your opinion by upgrading a trinium hyperspace block to an xanion one. It added a small amount of health, mass and... hyperspace jump distance.

I checked a few other parts, and they also had improvements(but not all) along with a mass increase, and health increase. If you are concerned about mass increase then i suppose you have a point, but the other benefits make up for it in my opinion. You can play it however you want of course. I suppose you could keep trinium internal parts and then sell your xanion for cash. Just remember though, mass is a prerequisite for unlocking some of the upgrade slots. So having a little more mass isnt always a bad thing. Perhaps xanion needs to be tweeked a bit so it is noticably better than trinium. Perhaps on a larger scale it is significantly better.

Mass is not a contributor to system upgrades, it’s computing power.
Last edited by Half Phased; Feb 17, 2018 @ 1:45pm
Teralitha Feb 17, 2018 @ 1:52pm 
Originally posted by Destructively Phased:
Originally posted by Teralitha:


Well I decided to test your opinion by upgrading a trinium hyperspace block to an xanion one. It added a small amount of health, mass and... hyperspace jump distance.

I checked a few other parts, and they also had improvements(but not all) along with a mass increase, and health increase. If you are concerned about mass increase then i suppose you have a point, but the other benefits make up for it in my opinion. You can play it however you want of course. I suppose you could keep trinium internal parts and then sell your xanion for cash. Just remember though, mass is a prerequisite for unlocking some of the upgrade slots. So having a little more mass isnt always a bad thing. Perhaps xanion needs to be tweeked a bit so it is noticably better than trinium. Perhaps on a larger scale it is significantly better.

Mass is not a contributor to system upgrades, it’s computing power.
It is for some of them. Unless something changed I wasnt aware of. Mass was the determining factor before computer blocks were added to the game. I have extra slots on my ship now without any computer blocks... how did I get them I wonder....
Last edited by Teralitha; Feb 17, 2018 @ 1:52pm
Half Phased Feb 17, 2018 @ 2:00pm 
Originally posted by Teralitha:
Originally posted by Destructively Phased:

Mass is not a contributor to system upgrades, it’s computing power.
It is for some of them. Unless something changed I wasnt aware of. Mass was the determining factor before computer blocks were added to the game. I have extra slots on my ship now without any computer blocks... how did I get them I wonder....

All blocks contribute computing power, it’s just that computer cores contribute more for a given volume, while armour contributes less.
Bluelight Feb 18, 2018 @ 6:17am 
Nope, I noticed that my few first upgrade slots required m3 volume.. Not Computing power, but after unlocking two slots or so, the next one is requiring computing power.. At least that is what I remember from last time I tried it..
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Date Posted: Feb 17, 2018 @ 6:27am
Posts: 16