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I haven't experienced torpedos yet but I would hope there are some serious drawbacks for using them (drawbacks that also apply to the AI). I would say they should be completely dumbfire, relatively slow in common models, and easy to see comming. Not sure how many, if any of these the current implementation follows but these are the minimum to me.
if shield penetration is going to continue being a thing then they need to add more countermeasures and make armor more effective. I'd also say it should be much easier to find cannons and railguns that are long range (9km+). I made it to the core with a small fleet and a lot of time invested but I was still fighting inside 5km simply because finding (or making) turrets with range higher than that is absurdly tedious.
Also my first fear after reading your experience is that AI torpedo boats will make your own AI controlled fleet nothing but a liability considering they have no abililty to make effective use of evasive maneuvers.
Some of the issues you've raised are handled in the update. Torps are seeking but PDCs can defend you.
As for pulse cannons, make mounts for your turrets out of armor blocks and protect them with integrity field generators.
top end sabot do 300.000 damage a hit while traveling at 5500. one or two volleys can wipe out most ships.
Timing Ion and antimatter torpedoes is actually more devesating though as Ion completly shut down shields for several seconds while top end antimatter torpedos do .9 mil damage
PD weapons can be expected to take down only 2-3 if they are busy with fighters and you can 10 torps per volley. even massive 5 mil hull ships die in one or two volleys.
Shield penetration projectiles, but not shield busting,, should be a turret target table item, so you can at least have point defences against them.
I did, oganite armor blocks surrounding avorion rock or hull blocks with full-ship integrity field coverage. I still routinely lose turrets to ships that can't hope to kill me but also can't be one shot by me. I wouldn't mind it so much if turrets just "died" but didn't actually fall off your ship, as having to manually replace a bunch of turrets after fighting pulse ships for 30 seconds is tedious. Also annoying that, as said, any small detail work done gets chewed apart rapidly for super high repair cost, I'd be less concerned about that if the repair cost for basic non-system, non-armor blocks was significantly smaller.
Its not a bug one type of missles will bypass your shields 100% of the time and another shuts them down for 2-4 seconds. They are designed this way.
Think The Expanse.
I'm hoping for this myself. OR a new turret type dedicated to PDCs only. Or something.
Problem is the AI isn't the best and you'd have to make sure your escort is always flying next to you.