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Its all somewhat simpler than I feel it could be. It would be nice if something like CTRL+1 and such could select the squadrons quicker or something, but as of now I don't know if there's hotkeys for each order.
12 birds per squadron and keep fighters / miners / salvagers, separate.
120 fighters = four squadrons of fighters 4 x12 = 48, four squadrons of miners so that's another 48 and two squadrons of salvagers = 2 x 12 = 24 , 120 in totel.
Or any other combo I would like to set up. Sounds about right to me.
And no hot keys, well that's a bummer even torperdoes have a hot key, perhaps we should lobby for a hot keys for squadrons,
Thanks for that.
Can anyone else add anymore info to this ? Or is that it in a nut shell ?
Oh before I forget, though I am not playing with mods, there will be players out there that will be playing with mods.
I have heard about carrer mods if you would like to add that info here too, as well as to where to get them, and installation instructions, I am sure that someone will ask about them sooner then later.may as well have all the infi in one place.
all the hotkeys are displayed somewhere, maybe if you hover over the buttons, i recall there being a hotkey for every action related to drones.
B.T.W. You can check out most of what keys are used in the game by looking in the key re-binding settings in control settings.
Come to think of it I do remember seeing something about squadrons in there ! I will have to check it out next time i'm ingame.
Thanks for that.
You are right in what you say. The default keys are : -
Command squad 1 = Left shift + 1
Command squad 2 = Left shift + 2
ect, ect, up to :- Left shift + 0 which is 10
Then you have :-
Squad Attack = Left shift + A
Squad Defend = Left shift + D
Squad Return = Left shift + R
Squad Collect = Left shift + C
These keys can be re bound in comand settings re bind keys.
That sould make life a little easyer all round.
If by that you mean normal flight controls of your main ship and not those of a squadron ( which is the way I am reading it as )
IF like me, you are left handed, then all the controls are in the wrong place and hard to get at, that's why I have re-maped all of my keys.
My setup is :-
Mouse in lefthand buttons unchange,
But as for strifing left & right they are now maped to the left & right arrow keys,
To go forward is now the up arrow & back to down arrow,
To boost is the end key,
To go up & down is now page up & page down,
Wepons on / off, are on the number pad and the next targit also on the number pad + & - keys.
This way I am not trying to tie my self into knots trying to ge to the right keys
This puts the most used keys to the right hand side of the keyboard this also inclueds the
( shift + what ever key ) from the lift shift to the right shift.
I gues what I am saying is, if you're not happy with your normal default settings then change them to somwhere you will be happy with them.
If this is not what you are getting at, then I am sorry for babbling on so much.
Well that one you can not re-map mouse only. push mouse forward pitch down and back to pitch up.
I think you can invert this action however but don't quot my on that one.
And when I do get to that stage of banging my head againce a wall, where can I find the carrer mod and what do I need to do to insall it,
I have looked in the workshop but only found a discusion on carrer mod that no longer works with the newer up dates. But that is what is being said in the workshop. There could be more then one out there so I would not like to get the wrong one.
So if you could point me in the right direction I would appreciate it.
As for how to put the mod in, it was a little challenging but my friends and I managed to figure it out. If you google "Carrier Command Mod Avorion" the very first link shown is the best topic on the mod. It provides links for downloads (and for the ShipScriptLoader resource mod, which you need to use for Carrier Command). Whenever installing, use the latest version if you are on the beta build - we're using beta and the mod works just fine.
One note - I believe it has to be on the server if you are playing multiplayer, but I am not 100% sure on that part - anybody out there know if that is the case?
One question thuogh, when I do manage to get hold of, and install this carrer mod, will it work with the current game I'm playing , or will I have to start a new game to take advantage of it ?
I thought I would try out my carrer in creative mode to see that it works give it the full crew got some piolts and miner fighters whent to send them on there merry way to mine a near by astroid and all I got was fighters can not get out of hanger blocks in the way.
I have one side of the hanger open to space but not the other side, on that side I have the assembler block and other inturnals.
So do bolth sides of the hanger need to be open to space for them to work ? having seen and looked at those on workshop I would'nt have thought so, or am I wrong and they do need bolth sides clear to work