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This is getting off topic the question was do sloped armoured blocks ricochet round? Yes they have the chance to ricochet railguns the topic has been answered and doesnt need to continue.
Currently the game knows the vector of a shot and where it hits, it also knows the type of block it hit, and it's shape. Using those already calculated numbers as a base, this would then need to be applied vs. the particular block. Said block of course can be a variety of shapes, and we'd need to calculate which surface of the block got hit, and the relative angle that rectangular block section is vs. the shot vector.
So, lots of the numbers are already there, but calculating the hit blocks shape and relative orientation vs. the shot vector is the number crunchy bit. With possibly lots of shots impacting every second, I can see how it might cause issues.
The quick solution, which the devs appear to have taken, is just have the material type determine potential ricochet. A simple percent chance of the block potentially taking no damage is far simpler.
That said, it would be cool if getting hit from a very shallow angle had the possibility of a ricochet for certain projectile types :)
Scoob.
Chaingun fires a solid bullet projectile usually HVAP rounds can easily bounce. As for Railgun well the literal definition is "a weapon that would use neither explosives nor propellant" they fire APDFS so yes a chance of ricochet is very plausible not to mention HEAT CAN RICOCHET but for this to happen the shell has to hit the side of itself and not hit nose first. The nose houses the fuse and detonator so if that hits it will detonate. But if it catches the armour with the side of the shell it will ricochet off. Also lasers can bounce depending on the surface just needs an insanely reflective surface depending on the lasers strength. Practically everything you've stated is incorrect.
Muzzle velocity also doesnt effect if something will ricochet or not friction on the other hand does example would be looking at early m4 Shermans with their HVAP rounds those ♥♥♥♥♥♥♥ were fast for their time yet they did the same old ♥♥♥♥ all to the 100mm of tiger front armour.
Projectile mass would mean alot for ricocheting because if you had a round the size of a house hitting a rubix cube at a very small speed its sheer mass would still ♥♥♥♥♥♥♥ destroy it where as if it was a rubix cube going insanely quick into the house the sheer mass of the house would rip the rubix cube too shreds before it got through it.
Sorry, but this is just ♥♥♥♥♥♥♥♥. This doesn't add any depth.
It's an insane efford for a game mechanic that's of no use, because of shields, energy weapons and advanced projectiles.
There isn't ANY space game with a game mechanic like this, because it's just a stupid idea and everybody knows it's a stupid idea. Just accept the fact it's bs in a space game and if you want this please play a tank game.