Avorion

Avorion

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MikeOxabigun Jun 10, 2020 @ 9:29pm
[Solved] How do I turn off inertia dampers to not be slowed down.
So, I can't for the life of me figure out how to turn off inertia dampers on the basic block. I haven't installed any other dampers, so I'm guessing there is a basic one in the starting block. So, how do I turn it off and on? I obviously want to coast without being slowed down, cuz.. space game ffs.

With "flight assist" disabled you can move freely like you should.

Thanks Luke for the clear answer and actual name of the keybind I needed to set rather than just a vague answer veering off into... space.
Last edited by MikeOxabigun; Jun 11, 2020 @ 2:08pm
Originally posted by Luke:
nah, pure newtonian motion in space games is pretty rare.

Elite 2 tried it back in 93, and it was so new that the instructions in the manual were actually BAD instructions for how to dogfight with newtonian physics. Almost no other games have tried since, they all have some level of drag or they have auto-correcting thrusters, or they have speed caps.

There might be a Bab-5 game that did it right, but I think even that one had speed limits. Helium Rain is really good, but again, speed limits and counter thrust (until your thrusters get blown up and you just coast forever). DV Rings of Saturn is amazing, but 2D.

Avorion isnt terrible in this regard. With "flight assist" disabled you can move freely like you should. Drag is pretty minimal, even with a pretty big ship I only drift slowly to a stop.

The speed limits are the more annoying part, but you can pretty well outrun most of the AI ships with pretty modest engine ratios, so it isnt a big deal. It is more of a large-ship-stand-off-and-shoot game and less of a dogfighting game, once you progress a little bit.
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Showing 1-8 of 8 comments
SkollUlfr Jun 11, 2020 @ 12:51am 
you need to set it up as a keybind in options from the main menu. then you can toggle dampers and thrusters as you wish. there is a built in drag on all objects in the game that will always be there though. since not having this effect created other problems.
MikeOxabigun Jun 11, 2020 @ 1:07am 
Originally posted by SkollUlfr:
there is a built in drag on all objects in the game that will always be there though. since not having this effect created other problems.

Soooooo a problem that no other space sim has... this one has... I think not. Bad design is bad.
The author of this thread has indicated that this post answers the original topic.
Luke Jun 11, 2020 @ 2:54am 
nah, pure newtonian motion in space games is pretty rare.

Elite 2 tried it back in 93, and it was so new that the instructions in the manual were actually BAD instructions for how to dogfight with newtonian physics. Almost no other games have tried since, they all have some level of drag or they have auto-correcting thrusters, or they have speed caps.

There might be a Bab-5 game that did it right, but I think even that one had speed limits. Helium Rain is really good, but again, speed limits and counter thrust (until your thrusters get blown up and you just coast forever). DV Rings of Saturn is amazing, but 2D.

Avorion isnt terrible in this regard. With "flight assist" disabled you can move freely like you should. Drag is pretty minimal, even with a pretty big ship I only drift slowly to a stop.

The speed limits are the more annoying part, but you can pretty well outrun most of the AI ships with pretty modest engine ratios, so it isnt a big deal. It is more of a large-ship-stand-off-and-shoot game and less of a dogfighting game, once you progress a little bit.
Luke Jun 11, 2020 @ 3:02am 
what really bugs me about the thruster / engine design, is that I cant mount reverse engines and the thrusters have some sort of not-real-but-sort-of-halfway nonsense where they are more effective based on how far off-axis they are, but the games judgement about what off-axis means is spotty at best.

I put some big thruster blocks at the ends of a really long ship, and they didnt work for a darn until I also put them out on long spars. ridiculous.
SkollUlfr Jun 11, 2020 @ 7:45am 
Originally posted by Wolf Michael:
Soooooo a problem that no other space sim has... this one has... I think not. Bad design is bad.
the only space combat sim worth mentioning is children of a dead earth. and it has the same problem avorion used to have.

that being massive ships spinning at bone liquefying speeds due to explosions/impacts when they lose propulsion.

if you are referencing elite, or similar, those games are hand-holding you just the same way with fake immovability, drag or never actually off flight assists.
MikeOxabigun Jun 11, 2020 @ 2:00pm 
Originally posted by Luke:
With "flight assist" disabled you can move freely like you should. Drag is pretty minimal, even with a pretty big ship I only drift slowly to a stop.

^^^ THIS is what I'm talking about. There was never a tutorial mission or notification that told me I could turn this setting off or on. "Flight Assist" sounds like exactly what I'm looking for.

I was never talking about "pure newtonian" physics, which is why I only quoted the part where he said...

Originally posted by SkollUlfr:
there is a built in drag on all objects

I'm not asking for some amazing new discovery in physics engine technology, I just want my ship to not come to a screeching halt every time I remove my finger from the W key. That's all. Thanks, Luke.

EDIT: Tested just now, set a keybind for "Flight Assist" and it worked exactly as I needed. Thanks again Luke.
Last edited by MikeOxabigun; Jun 11, 2020 @ 2:09pm
jacobellinger Jun 11, 2020 @ 7:47pm 
Originally posted by Wolf Michael:
So, I can't for the life of me figure out how to turn off inertia dampers on the basic block. I haven't installed any other dampers, so I'm guessing there is a basic one in the starting block. So, how do I turn it off and on? I obviously want to coast without being slowed down, cuz.. space game ffs.

With "flight assist" disabled you can move freely like you should.

Thanks Luke for the clear answer and actual name of the keybind I needed to set rather than just a vague answer veering off into... space.
to ad to what others have pointed out I would like to mention there is a upgrade tech that removes acceleration limits so you can just tap the gas with the right ship to engine ratio and keep eccelerating indefinitely.
Luke Jun 12, 2020 @ 1:37am 
Originally posted by jacobellinger:
to ad to what others have pointed out I would like to mention there is a upgrade tech that removes acceleration limits so you can just tap the gas with the right ship to engine ratio and keep eccelerating indefinitely.

Oh! I forgot about that!

I wonder what would happen to the AI if you modded that ability to be on all ships. Put it on all components, or on the basic blocks if possible.

I wonder if the AI would be able to fight, or if they'd just go sailing all over the map and into the distance? I don't think I've ever seen them flip-and-burn to stop, but neither do they seem to use their afterburners as much as I do.
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Date Posted: Jun 10, 2020 @ 9:29pm
Posts: 8