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Soooooo a problem that no other space sim has... this one has... I think not. Bad design is bad.
Elite 2 tried it back in 93, and it was so new that the instructions in the manual were actually BAD instructions for how to dogfight with newtonian physics. Almost no other games have tried since, they all have some level of drag or they have auto-correcting thrusters, or they have speed caps.
There might be a Bab-5 game that did it right, but I think even that one had speed limits. Helium Rain is really good, but again, speed limits and counter thrust (until your thrusters get blown up and you just coast forever). DV Rings of Saturn is amazing, but 2D.
Avorion isnt terrible in this regard. With "flight assist" disabled you can move freely like you should. Drag is pretty minimal, even with a pretty big ship I only drift slowly to a stop.
The speed limits are the more annoying part, but you can pretty well outrun most of the AI ships with pretty modest engine ratios, so it isnt a big deal. It is more of a large-ship-stand-off-and-shoot game and less of a dogfighting game, once you progress a little bit.
I put some big thruster blocks at the ends of a really long ship, and they didnt work for a darn until I also put them out on long spars. ridiculous.
that being massive ships spinning at bone liquefying speeds due to explosions/impacts when they lose propulsion.
if you are referencing elite, or similar, those games are hand-holding you just the same way with fake immovability, drag or never actually off flight assists.
^^^ THIS is what I'm talking about. There was never a tutorial mission or notification that told me I could turn this setting off or on. "Flight Assist" sounds like exactly what I'm looking for.
I was never talking about "pure newtonian" physics, which is why I only quoted the part where he said...
I'm not asking for some amazing new discovery in physics engine technology, I just want my ship to not come to a screeching halt every time I remove my finger from the W key. That's all. Thanks, Luke.
EDIT: Tested just now, set a keybind for "Flight Assist" and it worked exactly as I needed. Thanks again Luke.
Oh! I forgot about that!
I wonder what would happen to the AI if you modded that ability to be on all ships. Put it on all components, or on the basic blocks if possible.
I wonder if the AI would be able to fight, or if they'd just go sailing all over the map and into the distance? I don't think I've ever seen them flip-and-burn to stop, but neither do they seem to use their afterburners as much as I do.