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They don't actually have to be on the front, thrusters work even if completely surrounded and covered by other blocks. You could easily place them on the back of your ship, and they would still stop your fowards momentum! :)
The same is true with most other blocks as well(engines can be completely covered as well, and will still work). They work like there to allow maximum creative freedom, which I find great.
You might just be overworking your ship? When I started playing, I liked making very buff ships, but of course they had impeded mobility. The cause of your problems might not be a lack of stopping mechanisms(like inertia dampeners and thrusters), but simply using 'wrong' ratios of blocks. Armor blocks are super heavy, try swapping some(or honestly, most) with standard blank hull.
With regards to inertia dampeners and thrusters, inertia dampeners are much better at stopping your ship, but they don't provide any acceleration - if you want to move your ship backwards, or sideways, you will have to get some thrusters. Do note that inertia dampeners cost more than thrusters and drain quite a bit of power, so make sure to have enough generators!
Directional Thrusters pointed front/back add a little more to your stop ability.
I like to keep my stop performance around 120m/s for every ship i design.
For example:
https://www.avorion.net/forum/index.php/topic,5204.msg28339.html#msg28339
In the example above, i have achieved a 209m/s stop capability, with no impact to other performances.
Directional thrusters are 3x as powerful as regular thrusters for the same volume, but only allow thrust/counter-thrust in two directions instead of 6.
Inertia dampeners are 5x as powerful as regular thrusters for the same volume, but consume more power for the same effect (ie, 1x1x1 inertia dampener would still consume more power than 5x1x1 thruster) and do not have any actual thrust/rotational capacity (they are literally just brakes for any direction).
Gyro arrays are roughly 4x as good as regular thrusters for the same volume in rotational capacity, but cannot counter-thrust (brake) or cause lateral thrust (ie, move side to side, up down, back fore).
Both inertia dampeners and gyro arrays improve in effectiveness with material, whereas thrusters and directional thrusters do not (though the former also increase in power consumed and the latter decrease). Inertia dampeners, though, are only available in iron and avorion.