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As for the number of ships, I'd personally favour quality over quantity just because I prefer to have fewer sectors active.
Ores respawn roughly 30 minutes after you leave the sector alone I think. When there's a lot of asteroids, you can generally queue up 2 to 3 sectors to mine and between the time it takes to mine and refine, the first sector should reset in time so you can loop it.
i start with any small starter ship then go to a smallish r-miner as soon as possible
credit plug: to AnubitFire for everything, its his ship and cargo container i just pasted them together and tweaked some things
https://steamcommunity.com/sharedfiles/filedetails/?id=2068488815
i drop 2-3 of these outside the barrier as i progress inward
i replace them with a highly customized version of this trader ship
https://steamcommunity.com/sharedfiles/filedetails/?id=2077459292
it works ok with turrets but also has a hanger for when i want to add drones
one more inside the barrier and everything is covered
by the time you get to ships big enough for lots of turrets i think drones are better
good drones will slurp up most asteroids before the carrier even gets within range
and large ships can have trouble navigating in thick asteroid fields
Fantastic info.
One other question here.. is this 30 minutes game time.. or 30 minutes in real life? I'm assuming game time.. but I know some games process things like this in real life time (you can stop the game, come back an hour later, restart the game and respawns/etc. will have happened).
Thanks again for the info so far.. useful indeed!
1. I find bigger ships with more turrets a problem, unless they are all mounted in the same spot, and if you actually watch half of them, only half the turrets often fire.
2. Smaller ships are hardly worth it in the long run. They are ok at the start with 1 or 2 mining lasers each. When starting out the first thing I do after mining the ore myself in a drone is to build a smallish mining ship to automate it. Then build a few more.
When I have some moderate income, I will usually get any ship with a cargo hold, usually off steam if I can't be bothered building it and equipping it with 2 - 4 (R) mining lasers. Cargo hold is usually about 5-10K.
I find the best setup is 3-5 medium size mining ships with R lasers, on a constant mine/refine loop. I did lot's of experimentation and found this worked the best for me. I didn't need a HUGE amount of resources coming in at once, but if you are different maybe going slightly larger hulls with 4-6 R lasers could be the way to go as well.
I wasn't a fan of carrier/mining fighters yet but maybe that will change.
Also drone's don't take up valuable system slots.
Mining/salvaging ships still need a mining/salvaging laser equiped to "attempt" to mine the appropriate resource and resource level.
Also R- Lasers are the only things worth using.
Ship design, you can go really basic and make a "bread loaf" type ship that is compact and then just cover it with a thin layer of armor pieces.
Transporter software is super great too, saves a lot of time not spent docking.
I had 8 carriers with 16 mining fighters in diferent sectors, and while they produced fair amounts of materials, the game became laggy, fighters bugged away randomly, mining carriers often stuck in "jumping" state ...
So right now Im refitting all my miners to R turrets....