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https://youtu.be/SYZN_05B8Mo
This guy has a kind of workaround (dunno if it still works in 1.0 though): a sector basically has only one warp (spawn) location, which is the one where your own ship spawns when you enter the sector.
So the workaround is:
1. build a heavily defended station right on top of the spawn point to aggro and kill AI ships as they warp in
2. build your other stations far away from the spawn point, like 40-50km away to ensure ships only aggro your defend station
Now, maybe spawns don't work like that anymore... If they are random I guess you could surround your stations with defense stations. Or make all your stations "secondary" defense stations.
Anyway, you are probably not supposed to setup a base until middle to late game so you are able to defend it efficiently.
We're at Xanion since a few days, we've settled our industry base near the barrier, you don't really have the cash to settle early game anyways...
They seem to spawn from 2-3 locations, not sure if it's random or not but there is at least 2 spawns i'd say, one pirates and one Xsotan
I'm not really worried about my stuff there, this is not a defensive capability problem, they get wiped pretty quick, and won't get through 2mil hull battleship, the thing is I can't expand my industries without being harrassed constantly, and my sector turned into a hazard zone, thus getting income away just for the sake of me being in that sector building or organizing the fleet, wich is utter bs... Cause if I was away exploring or stuff nothing would happen, wich is ridiculous at a point I have difficulties finding polite words about it.
I would have been totaly ok with that if there was some logic to this, gameplay wise, like they raiding cause they have bases nearby, thus wiping them allowing us some quiet, but this smelled so much like sh*tty rng..
Guess even such an epic game has to have at least some stupid extremely annoying element to it...
Ah, also, the Xsotan warping in are neutral to me, even though we're killing them since the very beginning and been at war with them for the duration of our game, both in personal relation with every player and our faction, so they can quietly attack my stations without triggering the fleet or the fighters unless I fire in their general direction, no one reacts.
Funnily enough every single alt+tab I made typing this got me into another warp of ennemies, there is no 5min of calm, wich considering the quite clumsyness of the interface regarding building/crewing/factory/transfer etc.. setup something without at least 4 - 5 attacks is impossible.
Not game breaking sure, but really nuts breaking for sure. Also bs regarding the overall quality of this game
Is this still a thing inside the barrier? Less a problem when they get os i guess
Xsotan neutral: if you get some independent targeting long range weapons and set them to autofire, they’ll ignore the neutral status, thus triggering them hostile faster for the rest of your patrol fleet to react to.
What can I say, the fact that nothing is made even the slightest bit simple for the player, causes situations like this to be extra frustrating. The more I think about it, the more unwieldy the game feels. Literally everything is made more difficult than one would expect. From docking to ship building. From boarding to assigning crew. Even weapons with their slots and tech levels don't show the most relevant info - mods are required to get better, more important, even more ACCURATE stats. As the default DPS stat is complete ♥♥♥♥♥♥♥♥, it doesn't take cooldown or accuracy into effect. And for that matter, 98%+ accuracy weapons do tend to miss an EXTREMELY high amount. And indeed, they often just make little sense, with a lower tech lower material weapon doing more dps/slot even if it's the exact same weapon type, due to RNJesus being the one and only important factor.
The game starts off fun enough. After a while you start figuring out the exact mechanics which is just mild disappointment after mild disappointment. Nothing is ever really satisfying. The combat while proper, isn't satisfying. For example, something as basic as tracers aren't available. This makes combat a crapshoot, unless you use only 1 weapon type. Soon as you combine bolters and tesla, you're just aiming for lulz. Especially don't think of putting cannons and railguns. Again, unless you go 1 weapon type. Which no one does considering the Diablo style loot.
The game is too complex for it's own good. At the same time, there isn't much depth to it. Production chains are well worked out, that's probably about the deepest thing the game has to offer - and it's completely optional as well as a massive chore to get involved with.
Amongst other things, hazard "score" only increases if units of the faction controlling the sector are destroyed. So you can blow up as many baddies as you want without turning your home into a hazard zone.
https://steamcommunity.com/sharedfiles/filedetails/?id=1997069970
Isn't a turret ignoring neutral gonna shoot in the face of every customer entering my zone? Also, I find that the fleet performs better in "Attack ennemys" then loop than patrol, that way they stay where they are and run on them when they warp, instead of being scrubbing their noses 80km away in patrol
Is this whole neutral Xsotan thing known? Their relations resets somehow, seemingly only with alliance, we nearly lost a 51mil station to this sh*t yesterday
No, this only applies to Xsotan.
Yes, this is the way Xsotan work. You can't declare war with them and every new group is neutral to start. And this happens to Alliances and the players themselves alike.
I guess i'll get used to it, but makes me wonder do the devs actually tried a no cheats from start to finish campaign in their game...
It's maybe their view of the world, we are not the enemy, maybe just prey, maybe a resource.
There is the option, but it doesn't seem to do anything.