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which makes stone have a use then
makes sense
Forget stone or armoring your ship, trick is to kill the lab from distance, from 15+ km away. warp in to a sattelite map, burn aay from sattelite to 25km, and pop it. Lab spawns 25km away.
Use seeker launchers. Their range is 24-28 km. Build like 20 for yourself, its best weapon anyway (because it always hits those stick designs unlike railguns that miss a lot). You can give the launchers seeker ability by adding some targeting cards while crafting.
Yeah but the problem is that this seems to be about the only time stone is really all that useful.
I dunno, maybe its because I haven't tried to exploit it and it has use in the game but the only one I can think of (apart from for the lab) is if you found a group of factions that specialised in energy weapons and even then I'm not all that convinced.
Maybe I'll try and build myself a home made astroid as a weaponised planetoid at some point and see how it runs :p
I also tend to build a lot of stone into my space stations so they don't float to wit's end when I accidentially hit them with my ships.
Have any of you thought that you are going in too early with the wrong wepon setup, or ship config ? No I didn't think so ! That would be to simple wouldn't it.
Many of us have done the MAD lab, and I am not saying that it is easy but it can be done with the right wepons and ship setup.
I will give you a hint, before you attack the last mad lab to spawn the boss, target it from long range ( 10k to 15k ) Try using long range wepons bolters and cannons and at least one auto fire wepon that's good at taking out shelds and some pds for the incomming torps.
This way when the boss dose spawn in, he is not on top of you when he dose spawn in, and the auto wepon is fireing at him even when the dialog box is up.
Brake out of the dialog box as soon as you can and open up with all you have, while at the same time reversing as fast as is nesasery to keep him in range of your wepons and you away from him.
Keep moving from side to side up and down out of the way of his rockets and wepons,
Don't just sit there like a cabbage trying to tank him out, that dose not work.
Yes I understand that this game can be unbalanced at times but that's only to be expected with it being in early accsess. You must be able to change and adapt overcome and go forward. If you are unable to do this, then we as a race of intalagence beings will become extient in no time at all.
Just saying.
"Yes I understand that this game can be unbalanced at times but that's only to be expected with it being in early accsess."
Wouldn't you say that we should be bring up things we think are imbalanced then?
As for increased difficulty, you realise not everyone is going to look at it the same way right? You can want a harder game and still be against hard counters, and really, what would call the lab but a hard counter vs anything that isn't long range or made out of stone?
No that is not what I am saying, of course we must bring up thing's that we think are not right or are just plain wrong.
The subject of the MAD science lab has come up a few times in this fourm and discused before in older posts and how to combat the boss, so this is just going over old ground for the likes of myself and a few others.
No what I am getting at is when you read through the fourm there is always somthing that some one dose not like about the game becouse it is not like say, Space Engenee's or Emperium or any of the X games, the game play is all wrong the wepons are not the right shape or right size, I want to spawn rape everyone but there is no one in multie player for me to rape, why is it not more like Eve on line? the pirates don't attack me, the pirates attack too offten, I don't like mining it's a grind, the A.I is so stupid and so on.
The game is unfinished there is still alot of work to be done to get all the conpoments of the game together then there is the balancing to be done last of all, there is no point in doing that untill we have all the other bits in pace first.
What we have now is a working game that works to a point, and is fun to play, it give you a flavor of what will come in the end hopfully.
This is not Space Engenee's or Emperium and will never be like Eve on line hopfully.
For what I can make of this game is that it is about designing and building spaceship's and space stations and collecting the resourses to do that, with a few pirates thrown in to make things a little more intresting, along with a few quests on the side. It is not so much about PvP its a sand box do as you please how you please.
Personaly I would like to play the shadow war from Bablyon five, but I don't see that happering any time soon unless I reskin all the ships and stations my self.
Ok rant over, I am going to go and sit in a cornner and sulk now. lol
Getting shot at and possibly killed while you're still caught in the non-optional dialogue (which some people would actually like to read btw) because it disables your controls but not the AI is a major ♥♥♥♥ move by the game.
True and yes it did catch me out, that's why I put it in my overview on how to go about killing the boss. I got lucky in that I was far enough away when he spawn in and my auto wepons started to fire straght away even though I was locked out due to the dialogue box.
It dose not take much imagnation that they would be upset that you have been taking out there science labs, I tuck one hell of a battering from the boss even though I was in full reverse and moving all over the place, ( I did not have any stone on my ship at that time when I did him )
It was a close call in which one of us was going to die first, and that was nealy me, I was down to six or seven bars on my life bar when I did eveturly did kill him.
You know when you answer a destress call for the first time and it's just pirates looking to give you a hard time of it.
The first time you go in you read the dialogue while they are shooting at you, then you kill them all.
The next time you answer that distress call comes in and the same thing happens to you, you don't read the dialogue you go stright to killing them. Why ? Becouse you learned the fist time round. the same applys here you now know what to expect now and act accordingly, we change adapt that's how we servive.
Just think the first time you answerd that distress call and you got killed, you would be spitting fethers saying it was unfair that they trick you.
Well you know that you're going in for the boss kill you should expect the unexpected. and be ready to run if you need to.
I am ramberling now it must be time for my meds. lol