Avorion

Avorion

View Stats:
Zsyura Feb 22, 2020 @ 12:51pm
Still hard to play after 2 hours
been this way for a long time - this game needs some serious optimization. doesn't matter if I'm playing with friends on a nice dedicated server, or by myself on my personal machine - after about 2 hours the game stutters and becomes almost unplayable as the lag is atrocious. i really hope they clean this up before 1.0. I did notice that each time the UDP REC Overhead is at like 98.xx% and stays there until the 'lag' is gone - even when playing local.
< >
Showing 1-15 of 27 comments
MadArtillery Feb 22, 2020 @ 1:07pm 
I run into this pretty often. Have to restart the server pretty frequently.
Kirshak Feb 22, 2020 @ 5:01pm 
I could say it would be a good time to take a break after two hours, but I often get the same frustration when my game become lagy as hell after a few hours
Astasia Feb 22, 2020 @ 11:49pm 
Yikes. So far I've been able to play for 8-10 hours straight without issue, often while alt-tabbing and doing other things, but I have 16gb of ram. Sounds like the game wants to use more memory than you have eventually and has to start swapping to disc or cleaning it up while you play, that's the usual cause of performance degradation over time, either because of a memory leak or just insufficient memory.
kaashy  [developer] Feb 23, 2020 @ 3:23am 
Hi there we're currently working hard on improving performance. Please help us find out what is causing the issue for you!

What exactly are your system specs? Are you playing on Windows or Linux? Do you have an SSD or a HDD? Singleplayer or Multiplayer? How many ships do you have in how many sectors? What are the block counts of your ships?
Atlana Feb 23, 2020 @ 4:59am 
Originally posted by Koonschi:
Hi there we're currently working hard on improving performance. Please help us find out what is causing the issue for you!

What exactly are your system specs? Are you playing on Windows or Linux? Do you have an SSD or a HDD? Singleplayer or Multiplayer? How many ships do you have in how many sectors? What are the block counts of your ships?

I noticed a performance hit on a dedicated hosted server (Nitrado.net VM, w. 2 vCPU's and 8 GB RAM, 6GM RAM dedicated to the game, supposedly the "ultimate game-server"-package) every time I switch between my two ships, to the point that my online-friends have lag-spikes for a second or two. One ship is a Star Wars ISD II with ~25,000 block count (https /steamcommunity.com/sharedfiles/filedetails/?id=1497540110) and the other is a hauler/carrier with about 5,000 block count. (https
/steamcommunity.com/sharedfiles/filedetails/?id=1930682362)

EDIT: whaddayaknow - stupid STEAM removes their own Workshop links! changed the links a bit

EDIT 2: according to the Nitrado.net server-performance monitoring tool, switching my ships causes vCPU-spikes past 90% utilization.
Last edited by Atlana; Feb 23, 2020 @ 5:58am
FuryoftheStars Feb 23, 2020 @ 8:24am 
I don’t have much to contribute

Originally posted by Atlana:
One ship is a Star Wars ISD II with ~25,000 block count

I’m using someone’s Victory SD right now that has around 17000 blocks after merging the whole thing. I pulled out each of the engines and redid them to get it down another 700 blocks between the three. They’ve got close to 2000 blocks each just for the round flare piece visible off the back of the engines. O.o
abgrundtief Feb 23, 2020 @ 9:28am 
I built my ship out of 2x2x2 blocks, because i like them, but it was laggy and nearly unplayable when my ship growed bigger (esp. in fights)... so i merged the blocks and voila, no more noteworthy lag. But i have only singleplayer-experience.
Atlana Feb 23, 2020 @ 3:08pm 
Originally posted by Atlana:

EDIT 2: according to the Nitrado.net server-performance monitoring tool, switching my ships causes vCPU-spikes past 90% utilization.

well, turns out the automatic setup process of Nitrado.net put me on an i5 3.7 Ghz VM.....after I called support they moved me to a i7 4 Ghz VM...no more issues :lunar2019crylaughingpig:
Lake Feb 23, 2020 @ 6:41pm 
I'm streaming most of the time I'm playing and on a not especially new nor powerful CPU running a local single player server. Which means the server process doesn't have a lot of headroom.

In my experience if one server frame is late at all most of the time it hangs for several seconds (2-30, median probably around 5) with the server process utilizing all the CPU time available.

However if I'm not streaming the server gets more like 40% CPU than the 30% available with the stream on. In this case I'm much less likely to incur a late frame and the hangs rarely happen at all for me.

Naively you'd think if something hangs for ~9 seconds at 30% utilization it should hang when I do the same thing but just for ~6 seconds at 40% utilization. Instead it just doesn't hang because it was never late because it never ran out of CPU headroom (apparently). But if I do get a late frame it's seems just as likely to hang for several seconds.

I don't know your code base well enough to make an informed guess but hopefully this gives you a fresh idea of where to look. Or how to test.
Last edited by Lake; Feb 23, 2020 @ 6:45pm
SpiralRazor Feb 23, 2020 @ 8:35pm 
If something is going wrong for you in single player, its most definitely your system. Ive run the game under Win 7 with an FX-8350 and under Win 10 with a 3800+. Both times the game ran smoothly with nothing like your describing.

Online play..is a different matter.

Lake Feb 23, 2020 @ 11:24pm 
Originally posted by SpiralRazor:
If something is going wrong for you in single player, its most definitely your system.
...

It's not that old. It plays Overwatch and Apex and whatnot at 1440p60 perfectly fine. And it played Avorion's earlier betas without this behavior. Furthermore even if my machine were under spec' the game should lag gracefully; not lock up for multiple seconds at a time.

Tonight I destroyed a station. The client continued smoothly as ever. The server frames came about once a minute and I waited until I had a nice red band down the right of my screen from the game's server frame rate indicator (half hour maybe?) before I quit to menu. Didn't even restart the client and loaded into the game just fine and picked up where I left off with no late frames.

I will ignore any further "it's your system" comments.
SpiralRazor Feb 24, 2020 @ 10:43am 
if its locking up instead of lagging, how much memory do you have? Win 7 or Win 10? Page file usage? Drive that the game is installed on? Also check the number of cores that are assigned. Check drivers.

As many people can attest too, single player should be smooth assuming you have reasonable block counts so yeah, im still going with something with your system.
Teralitha Feb 24, 2020 @ 1:14pm 
Are you playing with fullscreen, or windowed. There was a problem running fullscreen on some video cards in the past. With all these new updates the issue could have reappeared.
Last edited by Teralitha; Feb 24, 2020 @ 1:16pm
Zaflis Feb 24, 2020 @ 1:57pm 
I get lagspikes sometimes when i turn camera around. It's normally smooth 60 fps but then faction wars can drop it to 30-40, and it seems these wars are happening more often now than they did long time ago.

Core i5 6400 2.7GHz 4-cores
16GB DDR4
GTX-1060 6GB
Saves are located on SSD but Avorion itself installed on HDD.

Also windowed mode, nowadays as borderless. Speaking of that it flickers everytime i alt-tab to something on second monitor. This doesn't happen with other borderless games.
Last edited by Zaflis; Feb 24, 2020 @ 1:58pm
Teralitha Feb 24, 2020 @ 2:08pm 
Not sure why you wouldnt have the game run from SSD, it would prob perform better. Have you tried fullscreen to see if there is a difference
Last edited by Teralitha; Feb 24, 2020 @ 2:08pm
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Feb 22, 2020 @ 12:51pm
Posts: 27