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The "each torpedo must be put in slot", yeah that's damn annoying ^^
@SivCorp: Hm, good point on co-op expierence, giving the cannon player something to do... But for a solo-piloted ship it's really annoying. What am I paying my crew for?
That's likely why the torpedo tubes don't auto-reload. You could have 6 different torp types in your storage (I actually have 8 types in one of my ships currently), which ones should it grab to reload?
Auto-loading torpedoes hasn't been included into the game for this exact reason. Although this post gave me the idea of adding an auto-reload feature where you can specify what kind of torpedo you want to auto-move into the shaft.
Firing them straight ahead was initially on the to-do list but got cut since it's a minor feature that would add complexity to the game and disproportional dev time.
Adding a separate button for torpedoes wouldn't be hard to do, for us it just felt more intuitive to have them handled like all the other weapons as well.
Torpedoes getting shot down by your own turrets is not intended - this never happened during testing and we'll fix it.
Yep, that's exactly what I would like to see. In the best scenario, I would like to assign one type/class of torpedo to each launcher for auto-refill. I usually just buy like 50 of the same kind anyways. How about on-ship production for torpedos, like for fighters?
I totally get that. It just struck me as strange why I could not simply fire them straight. Anyways, I really like the sideway-firing, it looks and feels kind of cool and navy-ish.
The problem is that my "use case" for Torpedos is: I want to occasionally fire one (or one per launcher) to a target, then switch back to regular weapons. I lost count on how often I forgot to disable the launcher afterwards, shooting Torpedos instead of wrecking lasers at the wrecks of my enemies (v_v) So... yeah... still voting for the X3-style torpedo button.
Excellent. Glad to hear that.
But, I've noticed that the torpedoes are ALWAYS toggled on when loading the game, and I sometimes forget to shut them off. All of my other weapon groups are always at the on/off state they were in when I logged out. That might have changed in recent updates, haven't been able to test recently, but it's a common annoyance for me.
The more I think about it, the more I like the idea!
It would certainly be an improvement over the current situation. However, I would rather re-map those to something else, like... T for "T"orpedo? Or even... *gasp* the right mouse button?