Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I managed to get enough materials to add more platinum energy blocks and put armor protection on to it.
I'm enjoying the game so far despite the intricacies. I've overdone the engine somewhat as base speed is over 500m/s, but as in all games it's a learning process.
Mavor - how do you bust back down to the drone? Starting from scratch after a terrible mistake is something I'm very familiar with in other games. No certainly not the games fault - although the repair mechanic of requiring materials and cash is a bit odd. I'd like two options, all cash option or part material and cash as is the current method.
thank you. I'll try that.
I jumped in to one system and there were a few pirate stations, one of which was being pounded on by the friendly inhabitants of the system so I stuck around for a bit and helped them grind through the DPS. I'm very greatful that ammo isn't something you have to purchase.
The next step for me is seeing what commodities etc are available to buy and sell and start making some trade runs, but I think that could be a seperate ship with cargo space. Although I think those are only good for making cash and I can't see the benefit of too much of that at my level or at least current awareness of possibilities. I know I can make stations at some point, so that's something to look forward to.
I wonder if there's a mod out there that could list the system entties a bit like the overview of Eve Online?
And also lower the cost of doing a full repair.
I've turned the impact damage to .25
It's not cheating if it's an option.
So reparing in a shipyard is cheaper than a repair station? Doesn't sound right at all.
Oh these were definately gone. I have since learnt the role that armour plays in holding your insides where they belong longer. Just a matter of collecting the ore quickly at the beginning of the game, although using what you have can give you that oomph required to mine more, faster.
Ahh that's a great tip thank, along with salvagers - what can you put on the +1 turret option then. This is quite confusing. I've also recently picked up a +2 turret points as well so I'll be looking at finding a quite place to hang out and re-design my ship. Is there such a place, or should I keep max speed around the 500m/s mark if possible.
To what degree should I spend on a dedicated 2nd combat ship, crew and materials wise? My seed has given me a bunch of wormholes to various points on the other side of the map, all around the outer edge of course, and mining up the third ore from the top takes a while. I'm guessing better mining lasers will chew through those lesser ores faster, as well as multiple turrets, again something I'm going to have find or otherwise procure.
I'm enjoying the learning process so far, even if the mechanics are shrouded in mystery and locked in an enigma.