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Each fighter type have different production requirements so actual time will differ.
I am also curious as to what the formula is for production capacity vs production time of certain products.
I have noticed that certain trade goods are produced faster than others.
I have a drill factory with nearly 7,000/s production capacity that is producing drills painfully slowly
BUT a coal mine with 7,000/s production capacity produces coal very fast. So there is a difference! But what are the numbers? what is the formula?
Is it based on production chain tier? Or something else?
And most of all I would love a simple break down formula like
1,000/s production capacity = time required to produce (____) product
But I'm looking for an update for the station factories because at the moment it's fairly tedious and cumbersome when attempting to create a monopoly of stations, tier 1 factories and asteriod-found ones are self sufficient but tier 2 and onwards require matierials to be transported to them either by yourself or using cargo shuttles( and each one only carries 1). So a tier 4 factory needs like 15 or so factories producing goods and then transporting to it in order for it to operate.
owning a few basic factories can make a nice profit in the long term but attempting tier 2 and beyond requires having self manage and check everything by youself and it begins to wear you down mentally quite quick.
Maybe even have a multifactory station.
ProductionTimeInSeconds = max(15, value / Factory.productionCapacity)
Where value is = sum(marketvalue of good * number produced * goods level) for all goods.
Example calculation:
Processor factory = 3 processors per cycle = 3 * 7858 * 6 (goodslevel, min 1).
The goodslevel can be found in goodsindex.lua.
Goodslevel ranges from zero (ores, gas, energy cells) to 9 (mining robots, war robots, body armors).
Minimum assembly capacity for 15 seconds cycle: 3 * 7858 * 6 / 15 = 9429.6
Where do you find the goods level?
@j19273402
Is the production capacity required per production cycle?
So x6 threads would require more than x2?
Or is that value for ALL threads?