Avorion

Avorion

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Nightsythe Feb 5, 2018 @ 6:25am
How much do assembly blocks affect stations?
A dev in another thread said that assembly blocks increase the speed in which your factories work up to a certain limit, he only pointed out that you'd have to guess what that limit is after building and there were no further comments, I'm just wondering if there is a more accurate way of finding out if you've hit the limit so you don't build excess assembly blocks hire extra crew because of it
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Showing 1-15 of 16 comments
Zaflis Feb 5, 2018 @ 8:49am 
When you are placing down a new assembly block, it shows in the stats on the right about how much it will add for production.

Each fighter type have different production requirements so actual time will differ.
Last edited by Zaflis; Feb 5, 2018 @ 8:51am
Nightsythe Feb 5, 2018 @ 9:23am 
I'm not talking about fighter production, i'm talking about actual stations that produce cargo items and such
Zaflis Feb 5, 2018 @ 10:21am 
Oh, i would think it only affects fighters. If you want goods made faster you upgrade the station. Doing so adds more production-lines, so making more than 1 at the time. It costs many millions to upgrade.
Nightsythe Feb 6, 2018 @ 1:09am 
they do affect production speed, I had already built a station without one, looked at how fast it produced, then added $9 million worth of assembly blocks and it was working 2-3 times faster. What I'm trying to find is an accurate way of figuring out the maximum amount of assembly blocks you can add to cap the production speed
Dewgle Feb 22, 2018 @ 4:02am 
Bump!
I am also curious as to what the formula is for production capacity vs production time of certain products.

I have noticed that certain trade goods are produced faster than others.

I have a drill factory with nearly 7,000/s production capacity that is producing drills painfully slowly

BUT a coal mine with 7,000/s production capacity produces coal very fast. So there is a difference! But what are the numbers? what is the formula?

Is it based on production chain tier? Or something else?

And most of all I would love a simple break down formula like

1,000/s production capacity = time required to produce (____) product
WhatTheDuck Feb 22, 2018 @ 6:18am 
I did some test with a silicium and platin/gold mine and from my experience you can only boost the production by 25% and you need 100 production/s per size/bar. S = 2 M = 3 L =4.... didnt tried it with normal stations but i tried it on the size s mine with 100 p/s (no boost), 200 p/s (25% boost) and 180000 p/s (25% boost). It produced the same amount but the cycle duration went down from 20 secs to 15 secs
Last edited by WhatTheDuck; Feb 22, 2018 @ 7:21am
Nightsythe Feb 22, 2018 @ 7:13am 
Thats helpful to know, sadly I've stopped playing a couple days after I last posted here, I'll probably come back to play it on a new update though
WhatTheDuck Feb 22, 2018 @ 7:16am 
The new update is great... not to easy and jumping to alliance and player owned ships make a big difference for me : )
Nightsythe Feb 22, 2018 @ 7:38am 
yeah I just gave it a look, seems combat has been given some more spice and information on turrets are alot easier to look at when you decide loadouts.

But I'm looking for an update for the station factories because at the moment it's fairly tedious and cumbersome when attempting to create a monopoly of stations, tier 1 factories and asteriod-found ones are self sufficient but tier 2 and onwards require matierials to be transported to them either by yourself or using cargo shuttles( and each one only carries 1). So a tier 4 factory needs like 15 or so factories producing goods and then transporting to it in order for it to operate.

owning a few basic factories can make a nice profit in the long term but attempting tier 2 and beyond requires having self manage and check everything by youself and it begins to wear you down mentally quite quick.
Nightsythe Feb 22, 2018 @ 7:48am 
So if they do update stations and factories for players to try a merchant type or playstyle I hope they add something which tracks your stations transport routes and cargo shuttles carry more than one.

Maybe even have a multifactory station.
WhatTheDuck Feb 22, 2018 @ 12:31pm 
Station will buy needed materials from traders, but i dont think they have 100% uptime
Dewgle Feb 22, 2018 @ 1:54pm 
@Troy, interesting so there /is/ a cap? That's good to know so that I'm not wasting crew costs running un-needed production/s
j19273402 Apr 17, 2020 @ 10:49pm 
Commenting. As of 1.0, the formula is:

ProductionTimeInSeconds = max(15, value / Factory.productionCapacity)

Where value is = sum(marketvalue of good * number produced * goods level) for all goods.

Example calculation:

Processor factory = 3 processors per cycle = 3 * 7858 * 6 (goodslevel, min 1).
The goodslevel can be found in goodsindex.lua.

Goodslevel ranges from zero (ores, gas, energy cells) to 9 (mining robots, war robots, body armors).

Minimum assembly capacity for 15 seconds cycle: 3 * 7858 * 6 / 15 = 9429.6
Last edited by j19273402; Apr 17, 2020 @ 10:56pm
Ostrago May 7, 2020 @ 6:55am 
Originally posted by j19273402:
Commenting. As of 1.0, the formula is:

ProductionTimeInSeconds = max(15, value / Factory.productionCapacity)

Where value is = sum(marketvalue of good * number produced * goods level) for all goods.

Example calculation:

Processor factory = 3 processors per cycle = 3 * 7858 * 6 (goodslevel, min 1).
The goodslevel can be found in goodsindex.lua.

Goodslevel ranges from zero (ores, gas, energy cells) to 9 (mining robots, war robots, body armors).

Minimum assembly capacity for 15 seconds cycle: 3 * 7858 * 6 / 15 = 9429.6

Where do you find the goods level?
AprilsRealm May 8, 2020 @ 3:30pm 
@sgt_goodspeed

Originally posted by j19273402:
The goodslevel can be found in goodsindex.lua.

@j19273402

Is the production capacity required per production cycle?
So x6 threads would require more than x2?
Or is that value for ALL threads?
Last edited by AprilsRealm; May 8, 2020 @ 3:33pm
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Date Posted: Feb 5, 2018 @ 6:25am
Posts: 16