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13a. Integrity field generators are too powerful. Once you get your ship covered, you're probably never going to lose a block ever, unless you're covered in little teeny-tiny blocks for decoration, but since you probably have shields- they're not hitting your blocks anyway. 10x is too high for something that can easily cover so much for so little energy. My vote is for the energy cost to go up, or reduce the effect to x5 or so.
13b. Armor's pretty useless, too. Best usage right now is for plating, covering your weak bits, but anyone with a lick of sense buries their valuable bits deep in their ship, or has a working shield, which railguns do chip damage to.
6. Personally i not use engine boost in fight on medium ships(9 modules) and bigger against any ship/boss, but without 2-5km/s is very long and boring travel from one station to another, when you need travel 40+ km.
7. I agree about size of asteroids, they should be bigger, because now easier and faster salvage more resouces than mine it.
But mining profitable, if you search only for big asteroids and if you mine by using fighters(better all of them - 120), then cost of pilots gonna be way less than costs of mined resource.
In my case my ship cost me 300k credits per 3 hours, my 48 fighters(damage 1.8, 60% efficiecy, trinium laser) can mine asteroid with 120k xanion in 30-45 minutes, after that you have more than 60k xanion which give more than 300k credits.
But those fighters not even close to good/great ones. In theory you can mine 200k resource asteroid in few minutes with all 120 fighters with their damage around 10+.
Clearly someone who been lucky enough to not encounter enemy with railguns with ~10% of shield piercing :D
Nothing unusual, many materials except Energy Inverter you can find very fast, if search entire faction or two via gates route, better if in naonite-xanion sectors and by using trading module.
Use a simple mining ship with a captain and 2 mining turrets for the early game. Crew cost will be less than 10,000 every 3 hours.
Use carriers with mining fighters for mid and end game.