Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Salvaging fighter swarms are good. You'll have more of them than the amount of turrets you'll have on a ship.
It really is funny to build yourself a 50 to 100 cargo titanium ship with 4 slots and gain 2.5k-5k ressources every time you visit the depot.
Dont make the mistake to equip those miners with the mining module. They wont return to the position they destroyed the Asteroid and will not load up left ore.
In my opinion the mining module and the hidden asteroids are ment for real players that join a really "old" galaxy and don t know where to get their material from.
Would you suggest a cargo expansion module then or more turrets?
As to R-Lasers with Salvaging/Mining, it really depends on how involved you want to be in it. I agree with Terso, and would prefer it from the start, unfortunately we're stuck with the old lasers until we find the R's.
R-Lasers return way more materials per asteroid/wreck, but its a more involved process. You have to take cargo/refining into account. Fleet management if using AI ships can be tedious. Its more time and more effort, but the payoff, strictly from a numbers perspective, is way worth it.
AI Salvaging is a love hate thing for me, whether its salvage ships, or salvage fighters. They do a lot of lucrative work for you, but they leave pieces of wreckage all over the place with resources and equipment in it.
And for that matter even AI miners leave chunks of asteroids around the system.
Anyway, I prefer doing salvaging myself with a ship built for it. R-Lasers equipped.
It just depends on how you want to play the game, really.
Keep in mind this system is new and very buggy/not refined (
The salvaging one is not working....salvage will make them piss off relations with the group in that sector for some reason. And no I am not referring to when they need a license at a scrap yard. I am referring to a regular sector. So like after a bunch of bandits die I tell a ship to go salvage ... Next thing I know my relationship keeps getting hammered badly but if I salvage it does not happen. No idea why I have not let it run long enough to watch what they are doing.....does not take long to lose a couple thousand points!