Avorion

Avorion

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johnny21121 1 listopada 2019 o 20:19
remove the stupidness of the headhunters trolling people.
unlimited torps
they come from no where
they come every 2 mins
it least give us the option to play a fair game and not with the ``troll`` setting on.



how about it?
``fair mode``
``troll mode``
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Wyświetlanie 31-39 z 39 komentarzy
johnny21121 7 listopada 2019 o 17:30 
pirates wont spawn headhunter unless your in there sector attacking them ***

i said declare war on an AI faction ** they then will send headhunters **
johnny21121 7 listopada 2019 o 17:32 
im well over 200 hrs in this game, i know when and what the ``you ship in weak`` sign means lol

maybe read my statement at the top first before you comment.

1. headhunters spawn to often. (when fighting an AI faction, cause yes i do thing in the game)
2. they have unlimited torps.. thats kinda silly.
3 thanks lol
Teralitha 8 listopada 2019 o 13:33 
Początkowo opublikowane przez johnny21121:
unlimited torps
they come from no where
they come every 2 mins
it least give us the option to play a fair game and not with the ``troll`` setting on.



how about it?
``fair mode``
``troll mode``

In case is hasnt been mentioned yet, I believe headhunters usually appear if you are traveling deeper into the galaxy with a weak ship. Basically a deterrent to prevent you skipping content.
Ostatnio edytowany przez: Teralitha; 8 listopada 2019 o 13:33
SixtyToZero 8 listopada 2019 o 19:23 
Początkowo opublikowane przez Leoscar:
Początkowo opublikowane przez SixtyToZero:
1st thing, it is a bit harder for you to piss off factions in the new diplomacy update[v.26+], even in insane difficulty they are non-hostile at first contact; unless you are playing a douche and shoot everything- they will only give you bad looks. Headhunters now are bounty hunters and will hunt you when you intrude in hostile[at War] space, and that's every 10-11 minutes[default]. Persecutors hunt weak-ass ships and usually shake you down for credits first.
2nd; update to the current version, your complaint is outdated.

This is just false.

1.I encountered various pirate factions that are hostile by default.

2.They are more likely to come in this case but can and will come for you in friendly territory if said territory is close enough to the hostile's faction territory.

Yes hostile factions like pirates are hostile at first contact; i'm talking about the civilian factions that you find that have fat stations and bases.
Them bounty hunters do come for you once in a while[in my case; must be how my server is set up] i guess i didn't notice who owned the sector, yep probably too close to the border. [and i usually immediately buy into a ceasefire if i happen to rile up the natives=rare occasion]
[logging 3400+ hrs and 55/55 achievements in avorion - i guess i'm still a noob LOL]
Doc Savage 8 listopada 2019 o 23:47 
Początkowo opublikowane przez Zaflis:
Początkowo opublikowane przez johnny21121:
when you incounter a hostile faction or delcare war on a faction. every 2-3 mins the headhunts will spawn, id suggest testing this out for youre self.
I don't have to declare war on pirate faction, when i attack their home stations they declare war on me. I don't see any rapid spawning headhunters whatsoever. If i kill all the ships guarding one of their owned sectors and leave some stations alive, i can just park my ship there and go kitchen grab some tea... Next time maybe 10 minutes later some random Xsotan fleet spawns.

And i wasn't asking *your opinion* if your ship is weak. Does the *game* show you a message on screen that it is weak?

And you don't go center of the galaxy with only 10k omi... You can get over 30k just staying outside barrier a while.

Just saying, but from where I sit it appears you two are talking about two different things.

Pirates =/= Declaring war on a faction.

That aside, concerning OP... Everything here comes in waves. There are times when I'm swamped constantly for hours wave after wave and then there's times of "hey, where'd everybody go"...???

I have always found the timed enemies in the game lackluster at best. It just gives the whole game a going through the car wash as a kid feel. Fun the first couple times but after awhile it's just the car wash. But how else would you do it whilst maintaining the generated qualities of randomness in encounters..? I can think of a number of ways but have doubts as to the efficacy of the solution vs the time involved to program/implement it.

Original issue in the OP sounds to me like it could be a combo of a glitched pod and not having big enough guns or any combination of those two, but actually the issue may not be anything more than just being in one of those places you just don't want to/can't/shouldn't stay.

Hope you get it figured out.

Cheers..!

PS: It's always bigger guns... And Armor. Don't underestimate the power of an armor wrapped excuse to carry rail guns under all that shield.
Leoscar 9 listopada 2019 o 2:46 
So I nuked some hostile bases around the territory I usually wander. It greatly reduced the number of bounty hunter I encounter.

Kind of supports my theory that the pirate were hiring them, because my ally's territory is right next to the priate's territory they could freely come. I should test this more.
johnny21121 10 listopada 2019 o 8:24 
its not the pirates.. or it least i dont think so, ive havent encountered headhunters for quit sometime now, but only! bnecause i made peace with my enemy. . im almost certin the AI factions are behind sending headhunters, oh! annnnd i read on the forums online that you dont have to be at war with that faction for them to send headhunters.
1. id=f you allied with a faction thats at war. you are now at war
2. if that factions *rep towards you is (BAD) THEY MAY send headhunters after you if your hanging around their terriotery to much, although i have seen this happen yet, it is a thing i guess
johnny21121 10 listopada 2019 o 8:25 
i have 2 pirate shipyards on my map now that i havent taken care of as of yet, and they dont send headhunters after me
Zaflis 10 listopada 2019 o 8:44 
Początkowo opublikowane przez Doc Savage:
Just saying, but from where I sit it appears you two are talking about two different things.

Pirates =/= Declaring war on a faction.
I can tell the difference between percecutors and headhunters. When attacking pirates home sectors i get messages like "This is him! ${player}! That's the guy our client wants!", just as in
data\scripts\player\events\headhunter.lua
There is no differentiation made there between "normal" and pirate factions in findNearbyEnemyFaction(), however i can make 1 serious note about it...

Every 3 minutes game picks 4 random points in 7 sector radius from you, checks if they have been explored and if it belongs to any faction with hostile reputation, sends headhunters.

local faction = HeadHunter.findNearbyEnemyFaction() if faction == nil then threshold = 60 * 3 -- try again after some minutes return false end

What that means is if you haven't explored throughly the area you are in, or if there simply are not many enemy sectors in sight then attacks on you may take much longer times. They can scan same sector twice too. So the more crowded the area you are in the more likely to get headhunters. It is in general not very likely to find a single sector of match in those 4 in a period of 3 minutes.
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