Avorion

Avorion

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zantjez Aug 24, 2019 @ 7:47am
cargo fighter picking up ore?
do cargo fighters pick up ore?
my R mining fighters do not pick up ores, and i don't want to fly to every ore they mined to pick it up.

i know transporter blocks fix that problem but im far from getting a transporter block yet.
and if i put a captain on the ship will he fly to the ores to pick it up?

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Showing 1-14 of 14 comments
Rix Aug 24, 2019 @ 8:52am 
dont think so
Gakm4 Aug 24, 2019 @ 8:55am 
The ship will fly in and pick up ore
zantjez Aug 24, 2019 @ 9:31am 
Originally posted by Gakm4:
The ship will fly in and pick up ore


so it kinda is useless to use the mining fighters if you pilot the ship itself.
Chaoslink Aug 24, 2019 @ 10:11am 
Nope. To use R mining fighters, you’ll need a transporter upgrade to avoid having to pick up the ore manually.
Chaoslink Aug 24, 2019 @ 10:13am 
Originally posted by zantjez:
Originally posted by Gakm4:
The ship will fly in and pick up ore


so it kinda is useless to use the mining fighters if you pilot the ship itself.
Without the transporter software, yes.

Though if you’re as far as Trinium to be using fighters, I’m surprised that you can’t afford one of those upgrades.
zantjez Aug 25, 2019 @ 4:17am 
well the transporter block is xanion lvl, and im not that far, i made it to the trinium regions due to a wormhole and was lucky enough to pick up a 90% R mining laser that was of naonite lvl , so i can mine trinium but not xanion yet, also my ships are still made out of titanium and im far to weak to even try to take on trinium lvl pirats.

so basicaly i just got to fast to the higher regions, i have my own blueprints ready for trinium lvl mining fighter ships so my plan was mining trinium as much as i can with the ship i got in that region to collect all that i need for the mining fighter ships.
Chaoslink Aug 25, 2019 @ 10:27am 
You'd be much better off mining manually awhile before jumping into fighters honestly. Until you have a pretty large ship, 8 slot at least, fighters are just too much of an investment.
zantjez Aug 26, 2019 @ 5:19am 
Originally posted by Chaoslink:
You'd be much better off mining manually awhile before jumping into fighters honestly. Until you have a pretty large ship, 8 slot at least, fighters are just too much of an investment.


if it comes down to the xanion block then yes to much of a investment.

i have large ships with 8+ slots 100k+ hull, my miner got 24 fighters ( got space for atleast 200).
but manually gonna take a very long time and very dangerous to, i was hoping to clear out some very large trinium astroids but im in a empty zone, wich means no nearby clans to automate the mining to refine the ores and jump back to mining.

it would be wise to take a step back, but i kinda hate to leave the good stuff behind for a few days ( as it gets very boring not making any progress).
LORDSOL Aug 27, 2019 @ 2:32pm 
Originally posted by zantjez:
do cargo fighters pick up ore?
my R mining fighters do not pick up ores, and i don't want to fly to every ore they mined to pick it up.

i know transporter blocks fix that problem but im far from getting a transporter block yet.
and if i put a captain on the ship will he fly to the ores to pick it up?

You can use them to transfer the ore
zantjez Aug 28, 2019 @ 5:59am 
Originally posted by LORDSOL:
Originally posted by zantjez:
do cargo fighters pick up ore?
my R mining fighters do not pick up ores, and i don't want to fly to every ore they mined to pick it up.

i know transporter blocks fix that problem but im far from getting a transporter block yet.
and if i put a captain on the ship will he fly to the ores to pick it up?

You can use them to transfer the ore

transfer from your ship to the resource depot you mean i guess?
but if they don't pick up the ore from mining it ain't work for me xD
Cargo shuttles are currently only useful for transferring goods between factory stations in a sector (that is, for setting up production chains).
Ships cannot use them at all.
gribelo Aug 29, 2019 @ 6:13am 
Im not a huge expert on gameplay mechanics, Im still hanging in starting area of galaxy, but I found a R-mining laser accidentally and instantly there is a factory which produces them as well. So couple of things to mention..

First thing is: This kind of lasers changing gameplay completely. Instead of mindless drive thru mining in small agile ships you need to build up another kind of hardware. At least heavy cutters with large cargo bays for field operations and HUGE freighter (100.000 to 1000.000 cargo capacity) where you can unload your ore.. All that need design and planning effort to work as intended.

Second thing, and most important one is: Game do not support complex logistic operations yet, AI sucks at everything, so all that hardware must be manually controlled in a painfull way, switching from ship to ship, from sector to sector back and forth, back and forth.. Or you need bunch of dedicated human players to support you.

When game will be updated to the point when you can order specific ships to unload to other ships and to send them to other sector to unload, all that kind of operations will be easy, immersive, fun and lucrative to conduct. At this point common lasers can be eliminated from game completely as a thing of the past. But at this point R-lasers is kind of beta content which is introduced lets say ahead of time.

Its a step forward, it improves realsim, it makes all cool miner designs usefull, but game is not quite ready for it yet. Lets hope that game is moving in that direction and there would be update that turns singleplayer into a smooth experience, even in multiplayer with firends its still required.. Game needs proper NPC control, cargo related set of orders and docking mechnisms (mothership and docked auxillaries) to support these operations.

Just my IMO..
Last edited by gribelo; Aug 29, 2019 @ 6:22am
OldSarge Aug 29, 2019 @ 4:09pm 
why not use regular mining fighters if this is an issue?
Chaoslink Aug 29, 2019 @ 5:50pm 
Originally posted by OldSarge:
why not use regular mining fighters if this is an issue?
Because how inefficient they are basically requires 5x the ships to get the same rate of material gain, requiring 5x the areas to mine in as well. Regular mining turrets should be dumped pretty much permanently as early as you can. That really low efficiency is terrible. The only stat I look at when choosing which mining/salvage turrets to use is the efficiency. Damage, range and all that is irrelevant compared to efficiency.
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Date Posted: Aug 24, 2019 @ 7:47am
Posts: 14