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1. factories and mines -> steady money income ( requires a big investment and preparations to get the income going ( mines are easier to start with compared to factories) )
2. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations
3. cosmetic Stations like military outposts.
you probably know what npc trade stations do ... and yet you decided to build one for what reason? if you simple do stuff just because you can do it. You mind end up not liking what you did.
apparently I dont see any benefit for owning trade stations apart from maybe trying to get some random rng based goods collection going ( traders automatically filling it up) Now that I think of it there could be another use for such trade station in connection to owning factories.
If you simply own a trade station as your 1st station ... you made a mistake and wasted ressources + money I think.
from my own stations i buy it and i use my trading posts as storage facilities
so as CY said for a first station it's a costly mistake i suggest you do what i did and get a copy of the station list and don't freak out and kill the station you built keep it your gonna make millions of credits's anyway
I've set it up as my fifth or so station, because I really wanted to figure out what it would do, ontop of the description saying that I earn trade taxes. I have no clue how that mechanic works exactly now though, since I wasn't able to figure out anything.
Is there a way to measure profit per station easily? I'm not even sure if its adding any more profit to my other station sells either.
So far, the only use I found out of it, was to get some random goods and hope it's something useful.
Doesn't it use your own credit balance to buy the goods from the NPCs?
Resource depots,equipment and military stations offer convenience and missions if strategically placed.
Placing a repair dock enables you to switch over to it and reconstruct any destroyed ships.
I usually place stations at various points in the galaxy map, but build my Forward Operating Sector [repair dock, resource depot, research lab, turret/fighter factory] a few sectors from 0.0.
The basic "buy low, sell high" concept, but in this case, you buy for free.
It doesn't seem to pull out money of nowhere, at least I haven't fully confirmed it, so I'm not sure how profitable it really could be. The only use I found so far, is just to get random materials, and hope you got some useful ones on building a new one.
As for me, it gives me taxes and materials out of nowhere... my only problem is that I have to check the wiki to know what station can buy me one. =P
Also, if you don't "empty" the cargo, the station doesn't gives you anything. If your station cargo bay is full, it stops trading at all, so you have to keep that in mind. O.O
Edit: Also make sure the station is inside a trade route. I built mine in a 4 gate sector.
It cost me a lot of materials, but at least I use it like a fighter assembly.
It does pull money out of nowhere, I added one to an alliance with no money and a bit later it had made $2m without me doing anything. I then transferred the cargo hold to my ship and made the $30m back after two or three trips. One of the things it had was gauss rails which sold for $8m at another trading outpost. For construction I gave it a power generator, shield gen, and a huge cheap iron cargo hold. I also threw a few docks on it just in case that helps.
There real question is if there's better spots to put it in order to get more ship traffic, or if it's always about the same.
I think someone said in reddit that if you put it in a non-gate sector, it just stays there.
I got the fortune that mine is trading Computers... and that one of the gates goes to another one that actually buys them... so I get like 200M every few minutes.
Jumped from 157 m credits after constructing it, to almost 2000m in 3 or 4 days, playing SP, just relying on that, not touching anything else. O.O
IDK it sounds like trade, economy, think that's the main point of the game. I'm sure glad to know there's a decent way to make credits, until this thread, I was starting to think making small amounts from a Noble Metal mine was all that was possible. Now I can imagine making some powerful turrets one day and defeating whatever's at the core.
Kinda like the "economy" in this game isn't about credits but materials.
I'm drowning in credits selling computers and all the other stuff... And it's hard as hell to get the amount of ore resources to actually do something with those credits.