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This is what I wrote down in another thread.
The biggest problem is really all the work hours it would take to make just 1 faction. I mean player-made designs are great, but in the workshop, I've seen only a handful of "faction designs", and they never contained over 20 ships. Check out the workshop, a guy named "TESLA" has quite a lot of "faction designs". I mean I plan on making something myself, but yesterday I spent like 4 hours on one station design. And it's not complete yet. So yeah. And if devs just make an event to create a faction... idk, I think it will look bad, since there will be so many different styles, it won't feel like a faction at all, but a mishmash of stolen ships. That could also be cool(like a faction of pirates that just has all kinds of ships they "stole" from other factions - but not every faction).
Of course, if someone can come up with a way to have multiple people work on ships that look similar.. that would be cool. I mean I have one idea, but I'd have to test it first to see if it works(some modular stuff).
Probably wait next 2 year. If he want to.
... While you're abject negativity toward all things is commendable, it at least helps to be educated on the things you try and bash.
Both the basic AI ship generation, and the ability to have them use workshop designs are specifically listed on the roadmap. And the road map is roughly a year's time frame.
Also the main dev reads practically every post on the forums, he's mentioned ad naseum several time to other posters and has even given examples.
Early access is generally a garbage heap on steam, so I'm fine with ppl pointing out flaws in weak titles or lazy dev teams: but Avorion is neither.
Have at least a suspiction.