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They still appear but now take 10x more.
Edit the file "...\Avorion\data\scripts\player\eventscheduler.lua" (line 21)
Change this:
local pause = 5 * 60
To:
local pause = 5 * 600
This will delay all events including the pirate spawn
But I still think this is not a good solution. They need to make these events more random. Sometimes frequent and sometimes more time consuming.
Since the home sector, the spawn of pirates and Xsotan are very frequent.
It's hard to progress with frequent attacks, and it makes the game tiring.
Consider it a constructive criticism because I love this game!
Am I right in my assumption that Xsotan and pirate attacks are more frequent the closer you get to the center?
How comes that you dont oneshot them o.O
But, the biggest problem is that you can not take an hold territory. Not so long as the random encounters continue. Eventually, no matter how strong your units, under stupid AI control, they will die (if for no other reason then the AI Capitans will not repair). There needs to be a way to CLEAR a sector. To make SAFE territory.
It checks if you are off the edge of the galaxy to start the attacks ie it is not gradual.
Also their respawn time is very short. You finish cleaning the area to start building something and they appear again. It is a frenzied wave where you get 12 hours fighting and with intervals of 2 to 5 minutes building. And if you're playing with friends the wave of attacks are greater.
I think a lot of the people who play this game can not see the diversity of things in this game because they spend a lot of time fighting.
I suggest that this attack wave can have a minimum and maximum settable time in server.ini or in the configuration box of the galaxy in singleplayer mode