Avorion

Avorion

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Raddus Oct 12, 2017 @ 10:53am
Voxelizer
After my dialog with developer of Voxelizer, he added the function to export model directly to Avorion.

Happy building!!!!

VOXELIZER:
http://drububu.com/miscellaneous/voxelizer/


Sources of 3D models:
https://3dwarehouse.sketchup.com/search.html?backendClass=both&q=star%20wars
https://www.stlfinder.com
http://www.yeggi.com
https://sketchfab.com
http://www.scifi3d.com
https://facepunch.com
Last edited by Raddus; Oct 16, 2017 @ 3:54pm
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Showing 1-6 of 6 comments
LHammonds Oct 16, 2017 @ 3:16pm 
Pure awesome!

I'll need to update my Steam Guide
Last edited by LHammonds; Oct 16, 2017 @ 3:20pm
Fox Oct 16, 2017 @ 3:36pm 
Indeed! Great effort, seems to work good with what i played around so far, hopefully keeps up to date with the latest changes, the last tool i used got seriously outdated meanwhile... Guess no wonder given we play an EA Title and (since me is watching) there were 2 major overhauls alrdy in the file structure!

Nevertheless, thanks alot for caring & sharing :funnyfoxy:
Last edited by Fox; Oct 16, 2017 @ 3:37pm
trammel Jan 10, 2018 @ 6:04am 
I tried to use voxelizer and all my cubes end up at the same upper and lower x,y and z ...
trammel Jan 13, 2018 @ 12:19pm 
The avorion xml you can export from the current version of http://drububu.com/miscellaneous/voxelizer/ is corrupt. Instead, save in JSON format, open in text app like notepad, copy text and paste it in upper text window of this site: https://joeppie.github.io/avorion/VoxelJson2Avorion/ Then click the "convert to avorion xml" button and copy paste the text from the bottom text window into your avorion vessel xml, replacing all text that was in there, save.
Mr.Sweets May 18, 2023 @ 9:51am 
Broken. tried different methods, nothing worked
m4Rn1tSCH May 18, 2023 @ 11:09am 
I actually tried it but the thickness needs to be 1 or 2, then the game will depict that as framework later.
Furthermore, decrease the voxel number to the lower end first and test it out. I mostly went with 350 or 300.

When you have other models you would like to be an obj file:
https://products.aspose.app/3d/conversion/glb-to-obj

I even picked the strike cruiser model from the X-wing alliance upgrade pack and converted it into .obj and then put it in the voxelizer. (https://www.xwaupgrade.com/index.php?action=screenshots&id=57)

As you need around 200,000 steel to initially load them in the building menu, use the creative mode to just load them once. These models dont have size info and they will all be 4km x 2.5km big. Then scale them down and save them smaller.

The last step is merging all the blocks as they have a very high number of tiny blocks (even a shrunk X-wing model has 25,000 blocks)
Last edited by m4Rn1tSCH; May 18, 2023 @ 11:12am
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Date Posted: Oct 12, 2017 @ 10:53am
Posts: 6